Showing posts with label DM. Show all posts
Showing posts with label DM. Show all posts

Wednesday, 1 April 2026

The Illiterati

Assif recently (kindly) flattered my ongoing attempts at serialising our shared adventure but it made me consider some of the flaws (beyond my dyslexic spelling) in my writing style.

The weekly Orange inn posts are my way of maintaining momentum in the month(s) between sessions and to act as a recap/reminder of sorts, but they do more than that. They enable me to insert information that I’ve flubbed in-game.

As the DM, it’s my responsibility to describe the environment, opposition and situations that you, the players, find yourselves in. I’m not the most comfortable communicator and Scott noticed (and found funny) something I do in the pattern of my speech.

I can’t seem to help myself from doubling down in the way I write and speak. I like using alliteration, rhyme and the ‘rule of three’, but my most obvious (dodgy) trait is my need to repeat the thought, despite effectively, often creating double or even triple negatives. 

‘No, I didn’t do nothing!’.

In Lord Urdurel’s speech, I used the phrase; ‘Endeavour to try’. I ‘tried to try’. I understood that it was a redundancy but I just liked the ‘shape’ of the sentence.

The past description that made Scott chortle was when I was trying to describe the block of floating ground beneath Dulcetta’s magical spinning tower.

‘It’s like an upside down, inverted pyramid.’

Most recently, when writing about Fortu’s slaughter of the spy assassin in the tavern, I desperately wanted to write 

‘Bisected into two separate pieces.’

It’s a weird literary tic that I can’t seem to shake. It’s probably connected to my need to use emojis to repeat the thought of the preceding sentence. If I write ‘That’s hilarious’, I’ll almost certainly follow it up with a ‘laughing face’ emoticon.

Saturday, 29 March 2025

The (Current) Heroes

Fortu: 

Raised in the brutal gladiatorial arena, without love or kindness and with no real memories of his life before his childhood enslavement, Fortu eventually won his freedom through his martial prowess but soon found life outside the arena, sans friends or sponsors, as potentially dangerous as life was within. 

Travelling oversea to Stowan to escape the land of his erstwhile masters and, perhaps reclaim some sense of who he was… Who he might have been before he was captured or sold, Fortu headed for the border town of Scar Borough. A place, he’d been told, where fortunes could be found and a strong man could be his own master. 

Arowe:

Still young by Elven standards, but old enough to have lived through the final years of the Dragon Queen; Theranthor’s reign and raised on the terrifying tales of the Demon Prince; Zartak, the foppish and impatient; Arowe suffered from a sense of not quite fitting into High-Elven society and yearned instead for a life of adventure. 

Never feeling completely at home in Glendorne, tall Arowe left his childhood friends, his graceful and noble Mother and his mean-spirited, flint-hearted, short-of-stature Father behind him and set out for the ever expanding Human lands to seek, not gold, but fame and glory.

Liga Bur:

His adoptive Orc Father; Mahd Boss never spoke to him about his real Halfling parents and after his fifth ‘disciplining’, he learned not to ask again. He was just a baby when he was taken in by the Darkstar tribe and they were kind to him in their own brutal way but he was still curious about his real parents. What happened to them? What happened to the shire they were from? Still he learned to fight, despite his size, and worked hard to earn a place there and became the best tracker of the tribe.

When the unrelenting ‘Red-eyes’ came, seemingly out of nowhere and drove his tribe further into the inhospitable badlands, Mahd Boss ordered Liga Bur to take his loyal hound; Mir Hundur and travel out of the Orcish broken lands and find a new life for himself. To survive, even if they could not.

Wednesday, 26 March 2025

May-be-days?

Due to typically accursed scheduling issues, April’s sadly a bust, so let’s move along to far away May…

9am start so I’ll have around four hours to set up.

Saturday the 3rd of May
Sunday the 4th of May
Saturday the 10th of May
Sunday the 11th of May
Sunday the 18th of May
Sunday the 25th of May
Saturday the 31st of May

Just for the sake of game momentum, I’d prefer earlier in the month rather than later. I’ve already written the opening scene!

Thanks for all the speedy-ish responses.

Let’s lock down Saturday the 10th of May before we lose all hope.

I’ll start planning in Ernest now…

Saturday, 22 March 2025

Semi-Soft Reboot

Return of the Demon

Sadly, no new arty-farty fake module cover this time, as my old AppleMac died a year ago and I’m totally unwilling/unable to spend any money on a new one. So it’ll be just a new module masthead and the start of the next chapter of the game. Maybe a roughly drawn doodle and some expository text though, if I can bring myself to use my uncooperative right hand.

I’ll also need from you, some character change rational posts. Liga Bur’s spiritual enlightenment. Fortu’s interest of skills beyond those for killing. And an entire (7th level) history for whoever/whatever character Assif’s introducing.

Let’s pretend I’ve already written beyond the title though and propose some weekend morning dates in April. An actual session deadline may provoke me into literary action!

Below are the April weekend dates I’ve still got available. Check if you can do any of them and let me know here.

Failing that I’ll suggest some May ones.

9am start so no-one has to skip breakfast.


Saturday the 5th of April

Sunday the 6th of April

Sunday the 13th of April


Saturday the 19th of April 

Oh Noe’s! May dates to follow…

Sunday, 9 March 2025

Out of Option A or B, you choose C?!

It was nice to get a unanimously positive response to my ‘Shall we play or shall we go’ post, albeit with an odd caveat. I hadn’t even remotely considered the option of restarting afresh with a new campaign.

Character creation is (as David pointed out) a fun element of the game. So many choices, so many possibilities! That said, the story is what captures my attention. It’s no secret that my frustration with the (multiple DMed) University game was that it lacked a cohesive plot. That’s almost certainly why I ended up DMing the majority of the final 3.5 sessions.

I wanted the disparate threads to somehow weave together. I needed a sense of purpose and completion! As such, considering the already ‘half-baked’ plot in our current adventure and the myriad of lovingly named NPCs, I don’t think I could bring myself to start over. Better to just let the current story wither and die on the vine than to (in all probability) fail twice. 

New character creation however, is an entirely different proposition. Scott wasn’t enjoying playing Liga Bur. He liked his character concept and backstory but felt (and justifiably so) that he was being totally outshone in ranged combat by Arowe and in melee by Fortu. After a short conversation, we reached a class swap compromise. As a Ranger, he was already shining with his animal summoning tactics and it wasn’t a huge leap from there to full Druid. 

A subtle alteration of your existing characters would be my ideal solution but, despite my attempts to tie in some of your histories to the plot, your characters are absolutely yours to control. It’s not under my remit to refuse you. I’m against needlessly killing characters but I’ve never really believed in ‘plot armour’ and if bad planning, bad luck or Player boredom lead to their deaths… Fair enough.

Assif; if you want to retire Arowe or have him die heroically mid-battle, that’s fine by me. I’m sure we can work out how your new character (whoever and whatever they are) would mesh into the ongoing campaign. Would the currently All-Fighter party end up with just Fortu acting as, heavily armoured, meat-shield?

David; if you also want to ‘point-buy’ a new seventh-level character, that’s also fine.

If I have truly failed to enthral you though and you really don't care about or want to continue the son vs father, Sir Briefadel vs Lord Urdurel story arc, I think our adventure in Fissa is finished.

Unless one of you three is feeling the urge to claim DM godhood and total dominion over our shared world? I do have a character concept or two that I’d like to play with.

Sunday, 2 March 2025

Do we play or do we go now?

It’s been nearly four months since our last online session and over a month since my last overblown Orange-inn expositional post. I’ve hopefully managed to wring every relevant bit of campaign backstory out of my head and into our shared consciousness and allowed myself a small respite from my own compulsive madness. Now though, we need to make the group decision whether we want to continue forward together with this campaign or not? 

Will the stoic, ex-gladiator; Fortu be prepared to continue putting his newly found freedom and life on the line in the aid of the small ‘g’ goddess; Estrid, whom he still doesn’t entirely trust?

Is the phenomenally skillful, Elvish archer; Arowe’s high-drama desire for fame and adventure still not satiated, or is he now content to return home to his noble Mother and wastrel of a Father in Glendorne?

Does the now, ‘older but wiser’ Halfling; Liga Bur take his recent Druidic vow to the ‘Circle of the Scale’ to mean the end of his commitment to his friends and their shared mission?

If so, will the vengeful and ambitious Sir Briefadel manage to raise his demon army and swarm through his Father’s kingdom and the lands beyond unopposed? 

If the three of you are still feeling the itch for adventure, let me know here, so I can start planning ahead and, if so, do we want to continue playing on-line or in-person? Three-hour, regular monthly, Saturday morning blocks, sat at our own home desks or quarterly game weekends down at the ‘Cottage of Doom’?

If you collectively, all actively want to continue, let me know how you’d prefer to proceed? I’m more than happy to carry on, as I’m (after my brief sabbatical) still enjoying the game and am eager to know what happens next? 

Who is the mysterious and powerful, demonic benefactor that the Hag; Hetzabah is going to petition to help her son?

Is her erstwhile husband; Lord Urdurel still sound enough of mind and body to realistically command a force to oppose her?

It’s entirely up to the three of you, both practically and figuratively. If you go there will be trouble, if you stay it will be double. So come on and let me know…

Sunday, 3 November 2024

DMs Run the Game they’d want to Play in

Congratulations! We finally (after a few false dawns) finished the ‘Givrad Void’ module! I hope you’ve all enjoyed playing this adventure as much as I did running it. 

Like the title says though, I think Dungeon Masters, Dungeon Master because they get frustrated as Players in other Dungeon Master’s games. Assif, I know is just there for the ‘kick-in-the-door’ combat. Scott enjoys devilishly circumventing or disrupting my carefully contrived plans and Cousin David’s probably just there out of love and loyalty. 

For me though, it’s all about the story. Everything has to make sense within the internal logic of the fantasy setting and common sense and reason must always be able to be applied. Villains will behave as smartly or as dumbly as their stats state and monsters will exploit their own environment and physical advantages to the full. Henchmen and associates will behave in a way depending on their own agendas and as a reflection of how well or poorly they’ve been treated. Actions will always (well usually at least) have consequences.

That said; everyone finally gets to Level-up to 7th level! (Even Rifkin and the lesser Henchies!)

Fortu: 24,763 xp (7th!) 

Arowe: 24,558 xp (7th!)

Liga Bur: 24,331 xp (7th!)

Rifkin: 15,009 xp (6th!)

Henshaw: 6,271 xp (4th!)

Barbella: 6,271 xp (4th!)

Doberman:  6,271 xp (4th!)

At this point, I’ll also give you all an opportunity to have a little tweak of your characters, if you want. No changing race or class (apart from the new 7th level cross-class level if desired), but if you want to replace a previously chosen Feat that never came into play or you want to rearrange your skill points a little; fine by me. 

This is all under the assumption that we all want to soldier on with this campaign? Even though we’re occasional players rather than weekly grinders, a long-form D&D game is still a time consuming commitment.

I’m going to try to take a break from compulsively thinking about it until the new year, aside from possibly/definitely posting up some videos and the last of my background stories. Despite the routinely depressing ‘No comments’ underneath each posting, I still hope that you read and enjoy them all.

They’re chock-full of clues and reminders of what’s happened, but hopefully entertaining too. If we are to continue, I’d urge you to spend some of your free down-time to read back through them and take a few notes to remind yourselves what’s been happening, why it’s been happening and who it’s been happening to?

After you’re latest decision, I’m already wondering what’s going to happen next? I wasn’t sure whether you were going to charge into the lower levels of Hell after Hetzabah and Sir Briefadel or return to Fissa to face the potential wrath of the (small ‘g’) goddess; Estrid and the hulking Druid; Thornberg? Now though, wIll the seven (and a dog) of you try to seek out and warn the eyepatch wearing, old Lord Urdurel that his errant son is coming to get him?

At the end of yesterday’s session (as Scott’s full-time back in England), I suggested that we perhaps just drop the online sessions and revert back to the quarterly ‘Cottage of Doom’ weekends?

David though suggested that we might instead do a combination of both? 

Either way; Fun, fun, fun!

Saturday, 28 September 2024

Why Should You Care?

Assif asked the question after the last session; 

“Why should we care about Sir Briefadel?”

It’s simultaneously a fair and unfair question.

As a Party, you were sponsored by Sir Briefadel to find Estrid’s magical pool/portal. You were doing that for the sake of adventure and promised coin. (Coin that he was never going to pay.)

At the moment of your success however, Sir Briefadel betrayed you and magically transported (with the aid of Madame Morgana) himself, his lackey Egrow and about thirty soldiers to your position. After which, you fought a bloody battle, where you swapped sides and found yourselves fighting back-to-back with Magritte the Satyr and the other Fey creatures against Sir Briefadel’s troops. 

You won the battle and captured the ‘Wizard’ Egrow but Sir Briefadel and his phenomenally intelligent Hawk; Sephony, managed to get to the pool and escape through the dimensional portal. 

It was at that point that Estrid, the goddess of the pool pleaded for your help to pursue Sir Briefadel and stop him doing whatever he was attempting and to prevent him, at all costs, from returning back through her pool.

It should be obvious by now, that beyond just being an evil dick, Sir Briefadel is consorting with actual demonic creatures and is attempting to raise an army of the damned to destroy his father; Lord Urderal, along with a huge chunk of the continent.

Individually, it’s a slightly more difficult question. Why should a Halfling, a Human and an Elf risk their lives and chase a whinging, vengeful Aristocrat through the void between worlds?

Arowe’s introductory story, painted him as a flamboyant, drama seeking Elf, desperate for fame and glory.

Fortu’s was about brutal death, a lack of autonomy and the anguish of not knowing his own past.

Liga Bur’s dealt with the mystery of his Orcish upbringing and the loss, of not just one family, but his unknown Halfling one too!

It’s my ‘job’ as the DM, to try to tie these three backstories into the thread if the overarching adventure story but it’s also your responsibility to actively engage in it.

Is travelling into the Fey realm, battling living trees and werewolves before passing through multi-world dimensions, not enough of an adventure for the drama hungry Arowe?

Is the recognition that Liga Bur felt, as he saw the Hag’s eyes flash ‘demonic’ red like the ‘Red-eyed’ Orc clan that slaughtered his Orc tribe, not enough to drive his urge for revenge, or at least, his curiosity to find a link between these two events?

Is Fortu’s heart not filled with a desire to learn more about the magical, indestructible, seemingly symbolic sword he now possesses? An enigma, that’s perhaps more solvable than the frustrating mystery of his own personal history?

I’ve tried pretty hard to create an enticing world for you three to explore and a hopefully exciting adventure. Ultimately though, it’s down to you as the Players to choose to engage in the story. All I can do is offer, hopefully fun/interesting plot hooks; it’s up to you three to bite. 

Should you continue to chase Sir Briefadel into Hell itself? The only reason you caught him the first time, was because he (overconfidently) waited around for several days, just in an attempt to recruit you. Perhaps you should return to Fissa to warn Estrid or even Lord Urdurel that his son is raising a fiendish army for vengeance and conquest? Or you could disentangle yourselves from this responsibility and look for another cause or adventure.

Ultimately, you can decide that you’ve seen enough of the world(s), that adventuring isn’t for you after all and just retire. You’re all certainly rich enough now. It’s entirely up to you.

Wednesday, 4 October 2023

Carpe DM!




Thought of the fantastic header above and considered myself a true genius. Sadly, after checking online, I found that this joke had been made by so many people, so many times before, you could even buy it on a mug or a T-shirt. Instead, I transformed my adventure binder into a Mimic and stuck it on the cover.

David pointed out to me the other day, that we've been playing this online campaign for over three years now.

Three years?!

Hopefully you're all still enjoying our irregular on-line campaign though. I'm still getting a great deal of joy and distraction out of it, but ultimately your enjoyment is paramount.

I think you're having fun but I'm self-aware enough to realise that I'm far from the perfect DM. Despite trying to create challenging combats, in which death is (almost) always a possibility, I know that I tend to lean into 'comedic' rather than 'method' roleplay.

This 'comedy' gameplay though 'might' be being enhanced by my in-between-sessions silly posts. And I know that I've posted up a lot of these over the last few months.

Since the beginning, my plan was always to try to post something each Saturday between games to keep the momentum going and the interest up. You guys posting your character's thoughts or views of things though, really helps me with the story. Interaction is everything!

I like my own posts but I LOVE yours!

David's and Assif’s recent posts were great! Raw emotional responses to the current predicament, tactical reactions to an imminent threat and philosophical musings regarding the purpose of self, gods, luck and destiny. Nice.
 
I suppose though, the real question is; are you enjoying these stories, animations, puppet shows and silly clips? Obviously, I get a lot of pleasure out of making/writing them but they're meant to make you laugh, as well as function as clues of things to come and reminders of what has happened previously.

I guess I tend to think in terms of a movie rather than a book, with cut scenes and flashbacks. I'm not a massive opponent of Meta-gaming and I've no problem with you having an inkling of what's happening behind the curtain.

You're responses have been often muted though and a post with zero responses is always a little disappointing. If you're not enjoying them, they're concerning you, or even worse, you're not bothering to read them, please let me know and I'll stop.

Most of the story development and hints given in these posts could be given in game but that would drastically slow down our actual sessions and push combats further apart. Sessions that are short enough as they are without more of my terrible accents and clumsy attempts at actual role-playing.

That said, I'm happy to try. I actually enjoy my terrible/comedy attempts at accents. Doing exuberant Whackeem; the 'French/Arabic' salesman of Magical artefacts (Jazz hands) was a laugh!

Hopefully though, you're 'eyebrow raising' is meant in fun and I understand how busy you all are. Do me a favour though and throw me a response now and then. they really help motivate me and let me know I'm not just wasting my time.

Finally, I find organising the schedule stressful and would prefer not to do it. Scott, I'm handing this responsibility completely back to you as you're the busiest of us. If we play, when we play is up to you.

Thanks and see you all on Saturday. 

Friday, 5 May 2023

Honour Amongst Thieves

Assif treated me to a home screening of the new D&D movie last night, courtesy of ZoeFlix.

It'd garnered good reviews and I was glad of the opportunity to see it much earlier than expected.

The very opening scene though, made me groan. Not because it was bad but it was horribly similar to an encounter I'd already written for our joint adventure.

The very next scene did the same thing and many others throughout the movie. I'll give Assif extra in-game bonuses every time he spots one during the next few sessions.

The alternative would be to rewrite them but I'm far too lazy to do that.

All-in-all it was a great movie with loads of funny blink-and-you'll-miss-them Easter eggs and insider gags.

Best throwaway line: "Well that's a little hurtful".

Thanks Assif.


Note: Yes, I corrected the spelling of the title. Bloody Americans. ;P

Saturday, 22 April 2023

Game Date: 20/5/23

Scott just confirmed his free dates and, before it gets lost in the aether, I thought I'd cement it in all our minds.

May the 20th.

9am morning start time for the UKers (Which I'm assuming is still 6pm for Scott).

Precisely four weeks from this exact time today!

We finished at noon (12am) last session. Three hours online didn't allow us to get through more than an easy combat, a rushed search and a hurried half journey. If possible, can you boys avoid scheduling anything else until after 1pm (10pm)?

Not much planning for me to do, as I've already written the next four possible encounters. I might try to badly hand-draw and colour a few more minis but if I plan too far into the various possible futures, I'd probably be wasting my time planning encounters that won't happen.

As for you guys; have your character sheets ready, your cameras set up and the minis found.

Already looking forward to it!

:)

Friday, 7 April 2023

Intellectual Pursuits

The penultimate Saturday's here! Over four months have passed since our last game but now only a week to go until our next session.

No new character stories posted up by you guys but I've not been twiddling my thumbs.

I've done much in-depth D&D R&D during this time.

I've not reread my notes, drawn any new NPCs or made ridiculous cardboard sets, oh no...

Instead I managed to watch four (One a month) Sword and Sorcery movies.

From the aptly named and not too terrible 'The Sword and the Sorcerer' starring Lee Horsley, to the truly awful 'Deathstalker' (1 & 2!), and finishing up with the Disney flop; 'The Black cauldron'.

All Eighties movies and, despite their reputations, all fun in their own unique ways.

The 'Sword and the Sorcerer' actually came out before Conan and was quite good in parts.

The 'Deathstalker' movies were so cheap and nasty, they came out camp and kitsch. No consistency in acting, wardrobe or even cast. They were so bad that normal arrows fired would explode on impact, overblown eighties action-movie style!

The animated 'Black Cauldron' was actually pretty good but based on Welsh mythology and far too dark for it's young 'PG' audience.

Still, lots of inspiring ideas...

Saturday, 17 December 2022

Never tell me the Odds!

After our conversations about the placement of magic items, I revisited the Dungeon Master's Guide to check if my distribution of magic weapons, potions and armour was even remotely close to its suggestions...

It wasn't.

Taken as written and paying no attention to what the player's characters use or what they want, the chance of getting any specific item is miniscule!

Take for example, Liga Burr's +3 silver Kukri...

Firstly, it's a mid-level magical item and shouldn't have even been available until you all hit level six, so zero probability, but ignoring that error...

The chance of finding a lone mid-level magical item after a 'challenging' sixth level encounter: 57%

The chance of it being a Weapon: 10%

The chance of it being a Small weapon: 30%

The chance of it being an Uncommon weapon: 10%

The chance of it being a Kukri: 3%

The chance of it being +3: 28%

The chance of it being Silver (Weirdly no rule for this, so lets just say for fun's sake): 5%

The chance of it generating Light: 30%

Scott'd have to work this out properly but I'd estimate this to be approximately: 0.00001%

Fortu's Platemail of the Deep and Arowe's +2 Composite Longbow for a strength score of 14 are equally, if not even more improbable.

Finding random magical crap is part of the game but I think it's fair to 'slightly' tip the odds in the Party's favour.

Finally, just for comparison, each character should have gear to the value of 13,000gp by 6th level.

Liga Burr's small, silver, +3 Kukri by itself has a book value of 18,328gp

Fortu's Platemail of the deep has a book value of 24,650gp

Arowe's +2 Composite bow for 14 strength has a book value of 8,600gpk

In hindsight, I think you boys are actually doing pretty well!

;P

Friday, 7 October 2022

My Trilemma

After the last session, I've been worrying about three ongoing problems we've been having.

One per character and all concerning equipment.

Assif's is the most obvious one: How to keep Arowe stocked up with arrows?

In the last session of the 'Wolf Pact' adventure, the Party came to an agreement with the Fey, with the Dryads crafting 40 Masterwork arrows for him. Unfortunately, as Arowe is capable of firing one arrow every two seconds (effectively firing thirty arrows a minute) this is still problematic.

Scott's character's size is an issue because Liga Burr's equipment often has to also be small to match him physically. Not a problem with rings or cloaks but finding weapons, ammunition and armour certainly is. In the adventure so far, the only small characters encountered were the halfling acrobat troop found in the 'Rat King' town encounter and the borderline small/medium Three-Quarterling.

David's character's problem should be the simplest, but I've failed miserably so far. Fortu's only problem was in choosing an unusual mundane weapon to specialise in. Who uses a Bastard sword? It's actually a great, versatile sword... but only if you expend several feats. None of the people encountered so far could or would use such a weapon.

Ultimately, the problem I have is an ironic desire for realism in our shared fantasy setting.

Arrows, unlike swords, run out.

Small armour can only be found worn by small opponents.

Exotic weapons are called 'exotic' for a reason.

If I can justify someone the Party encounters using this sort of weapon; fantastic! If a small, magical shortbow could conceivably be lying undiscovered in some sort of loot pile; great!

Assif's quite right in his pointing out my love of 'Travel' adventures and the equipment restocking challenges associated with them. I just can't countenance the traditional 'Dungeon crawl'. Hundreds of random rooms arranged along a stone corridor, stocked with unassociated, random monsters waiting behind locked doors, all completely ignoring each-other but all still having access to unlimited water, food and supplies.

The one D&D trope that I really can't abide though, is the locked chest filled with gold, gems and magical items that should've/could've been used to protect themselves.

Finally, in my defence, in the two online adventures you've completed so far, you've skipped over several undiscovered 'loot piles' but rest assured, I promise there will be more to come...

Sunday, 11 July 2021

Validation Unlocked

Excellent, my needy desire for validation has been sated and we're all onboard for further adventures in Fissa!

In response to your kind words and affirmations though...

David: You're quite right; 5th level for Fighters is a horribly dead level. Fortu barely gets anything: +10 HPs, +1 to Hit and +2 Skill point. Next level (6th) though is great! I consider that the entry to being a 'Mid-level' character in D&D.

Assif: I really like Arowe. His specific story arc seems to be about personal growth. From his prior cossetted perception of golden heroics to experiencing the much grimmer reality. He's a character with lots of options: Two-weapon swashbuckler? Long distance sniper? Light-footed outrider? 

Scott: I'd love to know what your original reply said but I'm just pleased you're still enjoying the game. As a versatile Ranger Liga Burr is far from useless and probably has the most interesting backstory... What happened to his original Halfling parents and who/what were those supernatural, red-eyed creatures that decimated his adoptive Orc tribe? 

This does seem like a good time to take a small break however. I've got some thoughts but need to pad them out and write them up. I'll start this week and let you know when I post 'Module 2' up. At that point, Scott can start searching for a date that suits everyone in August/September?

Any hints at what you're planning to do would be much appreciated though... Will the Party head back towards Scar Burrow or Koenig's hidden hut? Will they use the new map to search for the sinister looking, blackened tree? Will they try to discover more about the mysterious and probably important Thornberg? Or, as Scott noticed, try to find the Dryad pool that Sir Briefadel was actually really searching for?

Also, It'd also be useful if you three could divide up the magic and send me copies of your 5th level character sheets before the next session.

Also, also, I made an error on the Experience post. Everyone should have a bit more as I forgot the 'Original Posts' and 'Comments' bonuses. I'll add them on in the next few days.

Thanks again Boys and see you soon!

:D

Kindle

A shortish while ago, during an evening downtime outside… Holding his position, the bound Elemental; Dijonn flickers atop the tip of his ver...