Showing posts with label Captain Lynchin. Show all posts
Showing posts with label Captain Lynchin. Show all posts

Saturday, 6 June 2026

Dwarvine Intervention

Everything happened so fast and Captain Lynchin mentally curses himself for lulling so completely. He’d been warned of a possible attack but years of small town complacency had dulled his instincts and now, because of it, his friend lies dead. Poor Freddie; the ferryman barely got the chance to realise what’d happened to him, before he’d crumpled to the shingle covered ground, blood gushing from both his belly and back. The Assassin had literally appeared out of thin-air and driven his shortsword all the way in through his kidneys and out through his guts. The self-same grinning Assassin, who now stands, fully revealed, over Freddie’s still life-blood leaking corpse, laughing manically!

Ordering his four men to attack, they too are immediately ambushed and assaulted by three more of the lying-in-wait, invisible Assassins. Captain Lynchin bares his white teeth and draws his Longsword to join the fray before his (caught flat-footed) men are also slaughtered, but then… A miracle!

All of his men and all four of the, now revealed, Assassins are bathed in a wide circle of golden light. A glow that merely warms him and his men but somehow, causes the Assassins to writhe and scream in agony, giving him and his men the chance they need to finish the job.

Soon all four of the Assassins on his bank are dead and Freddy revenged, but the battle is far from finished. Looking over at the Spinning Jenny, Captain Lynchin sees that the barge is already on fire and taking barrage after barrage of flaming crossbow bolts from the opposite side of the river. 

The Dwarven war-priest Banaal makes momentary eye contact and gives a curt nod of affirmation, as he simultaneously summons a deluge of water from above to extinguish the oily, burning canopy above, before turning his attention to the remaining Assassins on the Argentian bank.

It’s only then that Captain Lynchin realises that it was the Dwarven priest that had saved his life; his life and the lives of all four of his men. That the only reason he’s not lying dead beside his friend; Freddy, is due to the Dwarven priest; Banaal’s divine intervention!

Saturday, 9 May 2026

Witches get Stitches

The middle-aged Witch cackles manically, as she soars away ‘side-saddle’ atop her traditional flying besom. The broom, the pointy hat, the black dress and even her precious black cat, make her resemble the classic image of a Witch. Mallophor was never one for this cliché but the costume was one of Megarna’s conditions for joining her coven. A ‘forced’ decision that, despite her apparent bravado, she’s currently having serious doubts about, even as the distance between her and the adventurers increases.

The river ambush plan had been some-what elaborate but its execution, in practice, should have been simple.

Four of the Assassins hid invisibly in the dry area beneath the pier, ready to slink out and kill the ferry-wheel operator and secure the mule and barge tether control wheel.

Two Assassins, by the use of water-breathing potions, were hiding beneath the barge with hull boring and sabotage tools.

The slightly-less-than-hinged; Dante, having already killed the Agentian bank’s ferry-wheel controller and replaced him in a reasonable (from-a-distance) disguise, was to stop the boat mid-river, effectively mooring the barge and snagging the adventurers between the two shores.

Then, his hidden men would launch a barrage of magical flaming crossbow bolts to ignite the barge’s already oil-soaked canopy. This would frighten the horses onboard and hopefully distract the trapped adventurers, while the ten South-bank and four East-bank Assassins peppered the front-facing and back-facing Adventurers with additional repeated flaming crossbow bolt attacks.

Her task was simply to circle invisibly above until the Halfling shape-shifter flew into the air and then target him exclusively until he fell, was dead or fled. 

No plan survives past first contact but Mallophor had been surprised by how quickly this one had fallen apart.

The Dwarf, with his divine and targeted magic, managed to help the town Captain and his four men, overcome their invisible Assassins AND drench the burning barge canopy, extinguishing the fire.

The heavily armoured Human actually dived into the water and, more surprisingly, swam quickly and confidently to the opposite bank.

And the Halfling, as expected, flew up to assess the situation from a bird’s eye perspective. An easy target in avian form but she had not expected him to fight back so fiercely or effectively.

Despite that, Mallophor would have gleefully traded spells with him a little longer, but she was now also under attack from, thanks to the Dwarven war-priest’s interference, the now unopposed Captain Lynchin and his men. 

Already injured and unable to long withstand assaults from both Liga Bur’s lightning and the Stowanian soldier’s crossbow bolts, she leaves the insane but effective, Dante and his remaining, expendable men to fend for themselves. 

Sunday, 3 May 2026

Slim to No Chance

Stopped mid-combat, mid-river crossing on the big (now leaking and smouldering) barge; the Spinning Jenny, the odds seem to be dipping in the Party’s favour, despite Liga Bur floundering in the river with only a few fish-finger’s of HPs remaining.

Captain Lynchin and his four Zinerian guards have (surprisingly) managed to defeat the invisible, backstabbing Assassins on the Cottis side of the river and secure the chain-ratchet wheel. Poor ferryman Rod was killed though.

Armoured Banaal’s stuck on the boat with Rifkin, Jane, Ringo, Chape and Locket and all the dogs, mules and horses, but his back-looking vantage point and evil targeting spells gave Captain Lynchin and his men the advantage they needed.

On the Agentian bank though, Fortu has just emerged from the water and already cut down one of the Assassins on that side. Only nine more to go, plus their old-man leader. The old man leader who somehow managed to slip out of the effects of Liga Bur’s flaming blast!

From a conversation I’ve seen on another thread, I’m guessing this is going to be an absolute bust, but just to confirm, please check the possible dates below…

May options

Saturday the 23rd

Sunday the 24th

Saturday the 30th

Sunday the 31st

June options

Saturday the 6th

Sunday the 7th

Saturday the 13th

Sunday the 14th

Saturday the 20th

Sunday the 21st

Saturday the 27th

Sunday the 28th

All 9am starts.

Overworked, overstretched and overwhelmed Scott has spoken and the possible dates whittled down to just two. As I, the mighty DM get the final decision; the 7th of June it is. I don’t know why, but I just like Sundays!

The worst laid plans of Hags and Witches

Leaving the glaring adventurers standing far below, as she spirals upwards through the night rain, Megarna scowls in irritation. Mallophor ...