Saturday, 10 October 2026
The worst laid plans of Hags and Witches
Saturday, 5 September 2026
Moral and Actual Bankruptcy
Saturday, 25 July 2026
Son of a Witch!
‘My Darling Little One,
I’m so sorry that I couldn’t be there for you.
I’m sorry that I missed sharing in your laughter or comforting you when you cried.
I’m sorry that my selfish choices made life hard for you.
Know though, that you were born from love and that love is everlasting.
If you can find it in your heart to forgive me, follow the map and come find me.
Once there, light one of the candles.
There is much I need to tell you.
Love,
Your Mother;
Viccissa.’
Carefully refolding the paper along its original crease-lines, the Bard places the letter gently back in the compartment on top of the silver music box. Alongside the equally well preserved map showing the location of Viccissa’s apparent grave and under the four magical (presumably ‘speak to the dead) candles.
If it’s to be believed, the letter raises a few concerning questions.
Banaal and Liga Bur had been wise to take precautions though. A silver music box from Fortu’s infancy, just happens to turn up at the (almost) exact time and place as this mysterious Viccissa predicted?
It’s all so unlikely, and yet he’d heard plenty of stories in his travels about witches foreseeing the future in knucklebones and chicken blood. There’d even been a mad woman in his own home village, who swore she could tell your fortune just by looking at tea-leaves!
Saturday, 11 July 2026
Blood Ties
Sunday, 7 June 2026
Bitter Sweet Lullaby
Sitting alone on his bed in the Knot wave inn, illuminated only by the light of a dimmed lantern, Fortu cradles the silver music box on his lap and listens to the gentle tune until it winds down to silence.
The Witch; Megarna had teased him with information about his mother and tried to use it to distract him from his mission for Lord Urdurel. He’d distrusted the woman when he’d first met her pretending to be a fortune teller back in Scarborough and he trusted her even less now.
Still, she’d been surprisingly bold, considering her age and obvious frailty. It’s almost as if she’d wanted him to strike her down…
A knock on the door announces Rifkin’s presence before he enters their shared room, giving him time to wipe his eyes.
Fortu only recognises the artfully crafted music box from his dream, but the music? It stirs up something deep inside of him; Comfort, warmth… Love.
Could these three raised relief portraits truly be of him as a baby, his wild haired, gypsy mother and his handsome father?
Saturday, 23 May 2026
Finaghan Begins Again
Saturday, 16 May 2026
Bitter but Better
‘Old man’ Dante had trained in isolation for decades; angry and unfulfilled. Years ago, after a stellar start in the Assassins guild, under instruction of the Witches and more experienced Assassins, he’d been promised power and the freedom to inflict pain whenever and wherever he went. He cared nothing for the head hag; Hetzabah’s plans to take over Lord Urdurel’s kingdom, as long as he could torture and kill whoever he wanted to.
Although still very young at the time, he was a gifted sadist and there, for a change, his overtly psychopathic tendencies were a blessing rather than a ‘problem’. Then, just when it was getting really good, it all fell apart.
After Hetzabah successfully duped the still mourning Lord Urdurel into a quick second marriage, the Assassins working under Megarna had an extremely good year, but then the hag became overconfident in her control over Urdurel. After the birth of her son; Briefadel, Hetzabah ordered her Assassins to murder his teenage daughter, Lamenta to clear the line of ascension. Lord Urdurel loved his daughter and her death unclouded his mind just enough to throw off her thrall. He then sent hundreds of his men after her and all of her minions.
The Witches who weren’t captured and killed; scattered to the neighbouring lands. The same happened to the Assassins. Everything was lost. All of Dante’s masters were killed or gone, leaving him to fend for himself. Find work for himself and join the lesser Thieves’ guild. He had been forced to secretly train himself in the Assassin arts. It hadn’t been easy and learning the hidden tricks, skills and spells of his original order had been near impossible. He’d spent years researching when he could have been, should have been, out there killing.
Still, fifty years later, Megarna had finally reformed her coven and recruited all the wannabe Assassins her underlings could find. Young, poorly trained, eager idiots mostly but it did, at least, give him the chance to train/torment a host of willing fools and show off his hard earned skills, whilst simultaneously creating a new Assassins’ guild. It also, finally and ironically, enabled him to use his covert, decades won, shadowy abilities out in the open.
Saturday, 9 May 2026
Witches get Stitches
The middle-aged Witch cackles manically, as she soars away ‘side-saddle’ atop her traditional flying besom. The broom, the pointy hat, the black dress and even her precious black cat, make her resemble the classic image of a Witch. Mallophor was never one for this cliché but the costume was one of Megarna’s conditions for joining her coven. A ‘forced’ decision that, despite her apparent bravado, she’s currently having serious doubts about, even as the distance between her and the adventurers increases.
The river ambush plan had been some-what elaborate but its execution, in practice, should have been simple.
Four of the Assassins hid invisibly in the dry area beneath the pier, ready to slink out and kill the ferry-wheel operator and secure the mule and barge tether control wheel.
Two Assassins, by the use of water-breathing potions, were hiding beneath the barge with hull boring and sabotage tools.
The slightly-less-than-hinged; Dante, having already killed the Agentian bank’s ferry-wheel controller and replaced him in a reasonable (from-a-distance) disguise, was to stop the boat mid-river, effectively mooring the barge and snagging the adventurers between the two shores.
Then, his hidden men would launch a barrage of magical flaming crossbow bolts to ignite the barge’s already oil-soaked canopy. This would frighten the horses onboard and hopefully distract the trapped adventurers, while the ten South-bank and four East-bank Assassins peppered the front-facing and back-facing Adventurers with additional repeated flaming crossbow bolt attacks.
Her task was simply to circle invisibly above until the Halfling shape-shifter flew into the air and then target him exclusively until he fell, was dead or fled.
No plan survives past first contact but Mallophor had been surprised by how quickly this one had fallen apart.
The Dwarf, with his divine and targeted magic, managed to help the town Captain and his four men, overcome their invisible Assassins AND drench the burning barge canopy, extinguishing the fire.
The heavily armoured Human actually dived into the water and, more surprisingly, swam quickly and confidently to the opposite bank.
And the Halfling, as expected, flew up to assess the situation from a bird’s eye perspective. An easy target in avian form but she had not expected him to fight back so fiercely or effectively.
Despite that, Mallophor would have gleefully traded spells with him a little longer, but she was now also under attack from, thanks to the Dwarven war-priest’s interference, the now unopposed Captain Lynchin and his men.
Already injured and unable to long withstand assaults from both Liga Bur’s lightning and the Stowanian soldier’s crossbow bolts, she leaves the insane but effective, Dante and his remaining, expendable men to fend for themselves.
Tuesday, 23 December 2025
Assassins to the Slaughter
“What do you mean ‘All six of them are dead’?!”
The voice is so screeching and vitriolic, that the lower status Witch doesn’t dare look up, let alone make eye contact or reply to the screamed question. To end the expanding silence, Megarna answers the hanging question herself.
“So, of the eight Assassins we’ve sent to spy on or murder the adventurers, seven have been killed and the other one captured? When I first encountered these adventurers at the Scarborough fete, half a year ago, I dismissed them as mere, short-lived, thrill-seeking idiots, but they’ve proven to be much more tenacious and durable than I’d initially assessed them to be.”
The recently recruited, and still qualling, young Witch nods in agreement as her Coven leader continues talking, mostly it seems, just to hear the sound of her own voice.
“We shall have to find more foolish and violent men to do our bidding. Evil men but skilled in the art of murder. Send out six of our Sisters to find and recruit as many as you can of our old Assassins. They’ll be mostly old men now, but their sons and grandsons will serve us well enough.”
Finally recovering her ability to speak, the twenty-something Witch mumbles her agreement.
“Yes my Crone Mother. I shall see that it’s done but that will only leave seven of us to stymie the efforts of the adventurers.”
The elderly Megarna smiles, revealing her creepily long, yellowed teeth and hands the novice Witch her enchanted besom.
“Seven of us verses seven of them? Equal numbers, but with the Hag Queen and the Demon Prince on our side, that shall more than suffice.”
Saturday, 1 November 2025
Enlightened Enemies
After stumbling across another of his men while fleeing the woods, Sergeant O’Malley heads toward the prearranged meeting point with the disturbingly forthright; Madam Megarna.
“What do you mean ‘you failed’? There were over thirty of you fools!”
O’Malley had left his few remaining men a safe distance behind before facing the wiley, black clad, fortune teller.
“We did everything you said. We stayed well out of sight until Spider Murphy confronted them and then rushed out of our hiding places to prevent them fleeing. Our crossbowmen peppered them with waves of bolts and everyone held strong.”
Openly scowling, Megarna purses her thin lips.
“So what went wrong?”
O’Malley tries to meet the wrinkled woman’s grey eyes but fails.
“My old sword-mates triple crossed us. They happily took Spider Murphy’s offer to pass unscathed but then, literally, stabbed us in the back as soon as the opportunity presented itself.”
Her voice growing quieter, Megarna almost whispers.
“Go on. What else?”
O’Malley can feel the trap about to spring but can do nothing to escape it.
“The adventurers were too strong. The big, darkly armoured Fighter sliced through your Orc mercenaries as if they were just wheat to be harvested and the other two; the Dwarf and the Halfling summoned terrifying beasts I’ve never seen before!”
Her stare intensifying, Megarna utters just one more acidic word.
“And?”
Brow damp now, O’Malley finally reaches the point Megarna was waiting for.
“It was Spider Murphy’s fault; He let his personal vendetta against the Bard derail the entire plan. He jumped down too early and chased the Demi-Elf into the thicket. It wasn’t my fault we lost. I did everything I could. Without him commanding the crossbowmen, they fled, leaving my men uncovered…”
Madame Megarna lets him trail off until an agonisingly long silence builds between them.
“So it ‘wasn’t your fault’? You ‘did everything you could’? More likely, you spilled your guts about me to ensure your own survival. No matter; knowledge of the coven won’t help them any and Spider Murphy was far, far too vengeful for his own good anyway. Or ours. Meet me here again this time tomorrow for your next mission.”
Returning to his four men, one of them asks if he’ll go. In response, O’Malley chooses his words very carefully.
“Not likely. Whatever this is, it’s not worth our lives. We move out today, keep moving south as far and as fast as we can and try to keep our necks out of it.”
The same soldier presses the point though.
“What about Barbella’s betrayal, your lockbox and your magic sword?”
O’Malley looks back at his man in surprise.
“Fuck Barbella, fuck the lockbox and fuck the magic sword!”
Saturday, 25 October 2025
As the Crone Flies
Whispering into the hidden ear of a beckoned crow, the old, mad-haired Witch; Bronwen smugly shares a secret message.
“I’ve found the thirteenth member of our baker’s dozen. With this poor, recently and… Tragically orphaned; Alwina, we’ve finally gotten our Witch’s coven!”
The crow then spreads out its oily, black wings and takes to the air, heading straight back to Megarna to share the news.
Thirteen Witches.Thirteen Sisters from the eager young to the shrewd old. A magical number. The sum at which the combination of their various powers unlock greater gifts. Gifts to rival Grand-Wizards and High-Priests!
Saturday, 18 October 2025
O’Malley the Tally Stat
Saturday, 4 October 2025
The Righteous Follow the Light of a Dark Star
“Our enemies fate will depend upon whether they follow the light of a dark star.”
Megarna scowls.
“Yes, yes. I know all about the Halfling’s importance. He is the only one who truly understands how we plan to upset the balance of this world and the others trust him to lead them in the right direction. What else?”
Kasandra breathes in the thick, aromatic smoke once more.
“I see that the Dark-star has changed. He has turned from the crimson of the Orcs to the celadon of the Druids.”
Megarna’s brow furrows.
“Changed direction? To their benefit or ours?”
The young auger cowers under the penetrating glare of the High Crone of her recently joined Coven.
“To theirs my Mistress. To theirs.”
Saturday, 6 September 2025
Opposing Magic Numbers
In the draped gloom of her heavy, circular, travelling tent, Megarna stares into her crystal ball sat in the centre of the small, round table.
“I’ve been tracking them since they returned to Fissa, as you asked me to, Mistress.”
In the centre of the glassy orb a face can be dimly seen. An ancient, grotesque and evil face.
“And their number remains seven?”
Megarna, her eyes slightly averted from the intensity of the expression on Hetzabah’s true face..
“Yes, despite the Elven Archer leaving them, his place has been almost immediately taken up by a Dwarven Cleric of Moriden.”
Hetzabah spits.
“Four Humans, a Halfling, a Demi-Elf and their new Dwarven recruit. Seven is a bad number for us. A terrible omen. A fated powerful number for the Gods of Law and Good.”
Megarna tries to meet her Mistress’s eyes.
“But our Coven has reached eleven. Only two more recruits needed to reach the equally powerful number thirteen. A magnifier for the powers of evil.”
In the core of the crystal ball, Hetzabah cackles.
“True enough my loyal servant. This game still goes our way. These ‘heroes’ barely comprehend the stakes of their involvement.”
Saturday, 16 August 2025
Four Fatherless Men
Megarna gazes down at the scrawny young woman knelt before her in the dingy, smoke-filled hut.
‘You have the rare gift of prophecy child. A gift our coven needs. Tell me what you see.”
The young woman, with a certain amount of trepidation in her hazel eyes, coughs nervously before finding her voice.
“I see four men. An Elf, a Half-Elf, a Halfling and a Human. Tied together by fate.”
A scruffy black moggy hisses from atop a roughly made wooden shelf and Megarna responds directly.
“Yes, yes, I know that she’s being vague.”
And then back at the raggedy, young woman.
“Go on… And do better!”
The younger woman bows deeper over the bowl of smeared animal blood and rune-marked knuckle bones, her eyes rolling back further into her head.
“These four men, raised without knowing their true heritage, without knowing their true names or even their true Fathers. Tied together by a past they have no knowledge of and bound by a purpose they cannot comprehend… I see a war. The greatest war this world has seen in over a century. I see these four men leading armies. Armies of Humans, Elves and… Even Halflings. A war against a seemingly endless wave of red-eyed demons!”
The thin-backed, black-clad old woman leans closer, her long, yellow stained teeth bared.
“Tell me more. Tell me how we can break their spirits? Tell me how we can most easily defeat them?”
The young woman quails.
“I… I don’t know. My visions are clouded and I can’t properly decipher all the myriad possible outcomes.”
Megarna spits.
“You’re pathetic! Useless! Your paltry gifts are barely worth the bother of recruiting you. Our last Augur was worth twenty of you.”
Eyes snapping back into place, the young woman finds a little courage.
“Your last Augur? Where is she? What happened to her?”
The old Witch scowls.
“Viccissa was her name. She was talented, far more talented than you but she betrayed the coven for her own selfish needs. Worse, she betrayed me, and so I had her hunted down by our assassins and slain.”
Friday, 23 May 2025
Which Witch is Which?
Saturday, 26 April 2025
The (Potential) Patron
Lord Urdurel:
Undisputed ruler of Stowan, Lord Urdurel was a very young, extremely ambitious and hyper successful Warlord, invading all the lands around him and rapidly expanding his realm. Only when he met his first wife, Dulcetta, did his attitude change, his heart soften and peace reigned for the first time in over a decade. Together, they retreated back to the capital city of Cotis, in the very heart of the Kingdom.
Their Daughter was just fourteen-years-old when beautiful Dulcetta fell ill to a mysterious fever and died, despite every possible treatment, blessing and magical remedy offered.
A year later Lord Urdurel, ‘coincidentally’, met his second wife; Hetzabah and was instantly (and literally) enchanted by her and she fell pregnant within a month of their marriage. Hetzabah gave Lord Urdurel a son and a powerful ‘flamberge’ bastard sword and encouraged him to wage war once more, and for a time, he did but he eventually began to grow suspicious of her motives. When his first child; Lamenta was murdered in her bed, he ordered Hetzabah’s capture but she escaped and managed to claw out Lord Urdurel’s left eye in the skirmish.
Sending out a dozen of his most loyal and trusted Captains, with orders to ‘stop at nothing’, the thirteen Witches were quickly killed, captured or driven out and with them, all of their evil thugs, thralls and followers.
Hetzabah herself was eventually caught but even then, Lord Urdurel couldn’t bring himself to fully overcome her enchantment and order her death, even though she herself had ordered hundreds, if not thousands of rebels to be burnt alive in the years before by her personal executioner. Instead he commissioned the Gnomes of Mount Snaffang and a conclave of Human Wizards to bind her in his first wife’s tower and hide it away somewhere that it would never be found.
It’s fifty years later and now he’s practically ancient by Human standards, yet Lord Urdurel, in spite of the physical failings that come with advanced age, has made amends for his past crimes, returned lands, forged strong alliances with the surviving nobles and surrounding kingdoms and still, solely and unchallenged, rules the realm that borders the untamed; Fey wilds.
Friday, 4 April 2025
The (Primary) Villains
Sir Briefadel:
Middle-aged and bitter, Sir Briefadel rules the small but fortified, Feywild bordering town of Scar Borough. He is the unloved and unwanted, only son of Lord Urdurel and a (apparently at the time) young and beautiful Gypsy woman. His Father; Lord Urdurel, rules over the entire Kingdom of Stowan but banished his son, at an early age, to the furthest reaches of his realm. After hiring the four adventurers to find a magical pool, Sir Briefadel betrayed them in order to save his (supposedly dead) Mother; Hetzabah from his Father’s imprisonment. During the chase, despite appearing to be a normal, if aristocratic, armoured Knight, Sir Briefadel revealed that he secretly possessed (much frowned upon in this realm) arcane powers and his Mother was much, much more than just a mere, innocent Gypsy healer.
Hetzabah:
Dark haired and so eye-bogglingly voluptuous, every incidental jiggle is akin to a full blown ‘exotic’ performance. The second wife of Lord Urdurel, she was discovered, too late, to be no mere Gypsy. Instead it turned out that she was responsible for the (previously presumed natural) death of Lord Urdurel’s first wife; Dulcetta and, later, his teenage Daughter; Lamenta. Hetzabah encouraged Lord Urdurel to restart his stalled conquest of the neighbouring kingdoms and bore his second child; Sir Briefadel. Later, almost immediately after the death of his Daughter, Lord Urdurel discovered the truth and, despite her enchantment over him, still managed to drive out her witch coven, capture Hetzabah and imprison her on a different world, where she’s been held and perpetually tortured for a hundred years in that dimension’s timeline, although only fifty-years by Fissian reckoning.
Madame Morgarna:
Posing as a simple, flimflam, fortune-teller, this old woman is secretly a shrewd and powerful Witch in the, long-term, employ of Sir Briefadel. She was part of Hetzabah’s coven of thirteen witches, fifty-two years ago, that helped her ensnare Lord Urdurel and poison the Lady Dulcetta. The coven was broken up and destroyed by Lord Urdurel’s elite guard but many of its members, including Morgana herself, managed to escape. Recently tasked with reforming the fractured coven, she seeks to help her old mistress and more recent master succeed in their fiendish, possibly world changing goals.
Saturday, 28 September 2024
Why Should You Care?
Assif asked the question after the last session;
“Why should we care about Sir Briefadel?”
It’s simultaneously a fair and unfair question.
As a Party, you were sponsored by Sir Briefadel to find Estrid’s magical pool/portal. You were doing that for the sake of adventure and promised coin. (Coin that he was never going to pay.)
At the moment of your success however, Sir Briefadel betrayed you and magically transported (with the aid of Madame Morgana) himself, his lackey Egrow and about thirty soldiers to your position. After which, you fought a bloody battle, where you swapped sides and found yourselves fighting back-to-back with Magritte the Satyr and the other Fey creatures against Sir Briefadel’s troops.
You won the battle and captured the ‘Wizard’ Egrow but Sir Briefadel and his phenomenally intelligent Hawk; Sephony, managed to get to the pool and escape through the dimensional portal.
It was at that point that Estrid, the goddess of the pool pleaded for your help to pursue Sir Briefadel and stop him doing whatever he was attempting and to prevent him, at all costs, from returning back through her pool.
It should be obvious by now, that beyond just being an evil dick, Sir Briefadel is consorting with actual demonic creatures and is attempting to raise an army of the damned to destroy his father; Lord Urderal, along with a huge chunk of the continent.
Individually, it’s a slightly more difficult question. Why should a Halfling, a Human and an Elf risk their lives and chase a whinging, vengeful Aristocrat through the void between worlds?
Arowe’s introductory story, painted him as a flamboyant, drama seeking Elf, desperate for fame and glory.
Fortu’s was about brutal death, a lack of autonomy and the anguish of not knowing his own past.
Liga Bur’s dealt with the mystery of his Orcish upbringing and the loss, of not just one family, but his unknown Halfling one too!
It’s my ‘job’ as the DM, to try to tie these three backstories into the thread if the overarching adventure story but it’s also your responsibility to actively engage in it.
Is travelling into the Fey realm, battling living trees and werewolves before passing through multi-world dimensions, not enough of an adventure for the drama hungry Arowe?
Is the recognition that Liga Bur felt, as he saw the Hag’s eyes flash ‘demonic’ red like the ‘Red-eyed’ Orc clan that slaughtered his Orc tribe, not enough to drive his urge for revenge, or at least, his curiosity to find a link between these two events?
Is Fortu’s heart not filled with a desire to learn more about the magical, indestructible, seemingly symbolic sword he now possesses? An enigma, that’s perhaps more solvable than the frustrating mystery of his own personal history?
I’ve tried pretty hard to create an enticing world for you three to explore and a hopefully exciting adventure. Ultimately though, it’s down to you as the Players to choose to engage in the story. All I can do is offer, hopefully fun/interesting plot hooks; it’s up to you three to bite.
Should you continue to chase Sir Briefadel into Hell itself? The only reason you caught him the first time, was because he (overconfidently) waited around for several days, just in an attempt to recruit you. Perhaps you should return to Fissa to warn Estrid or even Lord Urdurel that his son is raising a fiendish army for vengeance and conquest? Or you could disentangle yourselves from this responsibility and look for another cause or adventure.
Ultimately, you can decide that you’ve seen enough of the world(s), that adventuring isn’t for you after all and just retire. You’re all certainly rich enough now. It’s entirely up to you.
Saturday, 4 November 2023
Something Wicked that way waits
"You found her? You actually found her after all these years?!"
The crystal ball is fogged by the multiple dimensions between them but the hawkish visage of Sir Briefadel is still clear enough to be certain.
"Yes but she is weak and we're being pursued. I need you to reconvene the coven. Mother will soon need its protection."
Madame Megarna chews her thin bottom lip for a moment.
"It's been over twenty years since we last convened... The traitor Witch was eventually found and killed, some of us died while fleeing these lands and a few would have certainly perished since then. I'll send word out to the few I’m still in contact with, but it'll take time and I'll need to recruit several new members if we're to make up the necessary thirteen."
Sir Briefadel seems to wait for Megarna’s words to travel back but finally acknowledges them.
"You'll have some time. First I have some vermin to squash and then we're off to recruit my army."
Watching the crystal ball fade to grey, the old witch's brow furrows further and she turns to her ever-attentive black cat companion.
"Well Moggy, it looks like our retirement is over. Time to put the Coven back together."
Kindle
A shortish while ago, during an evening downtime outside… Holding his position, the bound Elemental; Dijonn flickers atop the tip of his ver...
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Welcome back to the world of Fissa gentle (and not so gentle) men! For slightly over a hundred years, life has been good. Since the long a...
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Last weeks session ended up mostly being about finishing off the complicated, multiple combatant, river crossing encounter. Good fun but exh...
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Standing to, a slightly scruffy, attention opposite their potential new Captain, Henshaw , Barbella and Doberman consider his pitch. As us...