Sunday, 15 February 2026

The Time of March

We ended the last session at the heavily fortified outer wall of the towering and architecturally striking, Capital city of Cottis. You’d just overcome the psychotic Halfling bandit; Marvin and captured eleven of his ‘Dirty dozen’ plus all of their horses. Now (finally) you’re about to meet the legendary (near) centenarian; Lord Urdurel himself.

We’ve done February, so here are some possible (currently/semi-pathetically all clear for me) 9am weekend game dates for March

Sunday the 1st

Saturday the 7th

Sunday the 8th

Saturday the 14th

Sunday the 15th

Saturday the 21st

Sunday the 22nd

Saturday the 28th


Sunday the 29th

Saturday, 14 February 2026

Dwunken Drarves

Feeling like squat giants, sitting in the low ceilinged Halfling tavern; ‘The Short Stack’, the Dwarven blacksmith; Bunkum and missionary; Vinculum share the last dregs of a precious keg of specially imported, double-brewed ‘Rock-bottom’, Dwarven beer.

The Humans of Thornflek are, mostly, good-natured, tolerable and decent customers but the affable Halflings, in their ‘quarter’ of the town, make everyone feel welcome.

The barrel-chested Bunkum, smooths down his bushy red beard and burps, before raising his slopping tankard.

“It was a great shame that young Banaal could only stay with us for a single night. I’d’ve liked to hear more of his fantastical journey and, more importantly, of what’s happening back home, under Mount Verloren.”

The equally tipsy, Dwarven priest; Vinculum raises his half-full tankard in response.

“Considering his youth, I was impressed by his level of enlightenment. He’s barely half my age but his divine connection to Moradin already far outstrips my own.”

Bunkum, the defacto leader of Thornflek’s small Dwarven enclave, leans forward conspiratorially and whispers.

“From what I understand, they’ll need to be. War is definitely coming and the enemy won’t be fragile Humans or Elves.”

The Dwarven cleric sags a little on his stool, as he clunks his, now emptied, tankard down.

“But what can a single war-priest of Moradin, no matter how gifted, do against the legion of the damned?”

Sunday, 8 February 2026

Gold, Gems and Magic Stuff

Lots of gold was made by selling the useless (for you) but valuable loot that Rifkin has been lugging around and then immediately spent by buying magic potions, scrolls and one magic ring last session. While trying to keep track of it, I may have let something slip. Please have a look and let me know if I’m at all mistaken.

Current character wealth (including recently purchased personal magical items and equipment).

Banaal
Gold: 863gp
10 gems (worth 100gp each) 
4 gems (worth 50gp each)
Potion of Jump x3
Potion of Fly
Scroll of Water Breathing
Scroll of Wind Wall

Fortu
Gold: 1194gp  
6 gems (worth 25gp each)
Potion of Fly
Potion of Cure Light Wounds x5
Potion of Protection from Evil

Liga Bur: 
Gold: 18gp (Owes Rifkin 350gp)
Ring of Protection +1
Potion of Cure Light Wounds x2

Rifkin
Gold: 637gp  
7 gems (worth 25gp each)

Saturday, 7 February 2026

Nonogonagal’s Magical Emporium

Sweeping the accidentally spilled coins on the floor into a few unequal piles, the Wizard’s spotty apprentice; Mouton sighs squeakily.

“That Halfling was a bit cheeky, wasn’t he? Asking for a 25% discount for that 2,000gp Ring of Protection!”

The older, mostly retired Wizard, turns creakily around with a pained expression etched onto his face.

“Please don’t use that ridiculous ‘modern’ system of yours here; just say ‘a quarter off’. Also, cheekiness is baked into their breed. You can’t blame a Halfling for their intrinsically funny nature.”

Pulling his, too long, lilac coloured robe sleeves back up over his knuckles for the umpteenth time, the apprentice Wizard raises an eyebrow.

“He didn’t seem that ‘funny’ to me and his face looked like it’d been repeatedly used as a football during his, obviously rough, childhood.”

The tall, purple clad; Nonogonagal frowns.

“True; he was ‘funny’ but just not in the usual Halfling sense and his ‘cloth’ surprisingly revealed him to be of the Druidic faith.”

Rex, the heavily armoured guard by the door, is usually a man of very few words, but he adds a few more of them now.

“They were ALL funny, but ‘funny’ in the weird sense, not funny ‘Ha Ha’.

The small owl and the tatty Raven on the counter, add their voices to the conversation. Heralding his comment with a throaty cough, the darker bird caws.

“I’ve seen weirder!”

After which, wide eyed, the small owl asks.

“Whoo?”

Wednesday, 4 February 2026

Losing Faith



The poster depicts Faith Menschy, a pretty sixteen-year-old girl from a middle-class but not particularly wealthy family. The poster captures a fair likeness, showing her curly mouse coloured hair, pale eyes and a small scar on her right eyebrow.Unlike Lord Urdurel’s mass printed recruitment poster, these are hand drawn and lettered. One hundred gold pieces means a lot to her parents but their daughter obviously means a great deal more.

Sunday, 1 February 2026

Recruitment Poster

 


Rifkin examines the recruitment poster with mild amusement. He’d never seen Lord Urdurel in real life, but the face represented in the poster was of a man still in rude health. Perhaps in his early sixties and certainly not the near hundred year old he actually is.

Positive state propaganda he supposes. Better to dupe the people into believing they still have a strong leader, rather than a doddering old man, especially in these terrifying times with a war possibly looming.

The last line is interesting though.

‘Musicians also required’.

A strange addition to an, otherwise standard, army poster…

Saturday, 31 January 2026

Deo the Doggo

Looking up at the big, inky-dark, metal encased Human, the extremely well-drilled, young dog tries to make a judgement. The man smells of blood, oil and death but there’s something else…

Fortu, crouches down, removes his magical, strength enhancing gauntlets, holds the dogs muzzle gently in his still strong hands and gazes deeply into its eager and intelligent golden eyes.

Rising smoothly back up, despite his heavy armour, Fortu resumes his conversation with the kennel master. The majority of the words are lost on the dog, who looks instead to the much smaller two-legs next to the armoured warrior. He’d surprisingly spoken to him before in ‘dog’. Perhaps he would do so again. With a series of rapid barks, she tries to get the Halfling’s attention.

“Please Sir; What’s happening? Is it my time? Am I to be sold? Is it to him? Is he a good man? A good owner? Will there be treats?”

Liga Bur reassures her that, although rough around the edges, he does believe that there’s a good man beneath the armour. A good that perhaps the little dog can help encourage.

Sniffing up at the big man’s bare hand again, she thinks she can smell something beneath the sulphuric rage and indignation… Resilience and, perhaps deeply buried, kindness?

Suddenly the empathic dog feels a spasm of fear and pain run through her, as if a dark shadow had fallen across her and an invisible claw had pierced her mind. She whines and cries out but then, as fast as it started, the pain is gone.

Gone but not forgotten.


Dog Seven of Eight (Prize Bitch of the litter)

Small (but surprisingly strong and fast) animal

Str: 14

Int: 2

Wis: 12

Dex: 16

Con: 16

Cha: 6

HPs:11

AC: 15

Move: 40’

Alignment: True Neutral 

Initiative: +3

Attack: Bite: +3 Damage: 1d4+2

Reach: 5’

Feats: Alertness / Track

Skills: Jump: +7 / Listen: +5 / Spot: +5 / Survival: *1

Special: Scent / Low-light vision 

Tricks: Attack / Seek / Down / Fetch / Track / Come

The Time of March

We ended the last session at the heavily fortified outer wall of the towering and architecturally striking, Capital city of Cottis . You’d j...