Saturday, 4 July 2026
Friday, 26 June 2026
The Disadvantage of Superior Action Economy
Arowe, Fortu and Liga Bur. Having the Party made up of three Fighter class Player Characters posed a few problems for me as your Dungeon Master.
Easily solved problems though.
An Elven Archer, a Human Gladiator and a Halfling Tracker (plus his hound) actually made creating combat encounters pretty easy. All I needed was a way to divvi out healing when needed. Potions, plentiful and freely available would have done it but it also gave me the option of shoehorning in a suitable Non Player Character.
Rifkin; A Bard who could both bolster the Party and heal you during and after battles. He also allowed me to offer advice within the game when needed. He worked well for me because his Bardic ‘inspiration’ and personal cowardice made him super-easy to handle during combat encounters.
This meant three/five characters vs whatever monster/monsters you were facing sped by quite quickly in round by round combat.
Then, thanks to David/Fortu’s moment of mercy, you also acquired three more melee based henchmen. Henchmen that I hadn’t planned on giving you.
Henshaw; a defensive based but intelligent Fighter, Doberman; a mindless chop-monster and Barbella; the slightly more complicated sort-of-thief-back-stabber.
So now, with seven/eight ‘heroes’ vs whatever monster/monsters I threw at you. Combat became twice as slow…
Half as fast?
Then Scott ‘evolved’ Liga Bur from Ranger to full Druid and added extra healing (if he ever selected it) and several more options in combat, not least of which, was the ability to summon multiple more combatants during the battles.
He also rescued the flaming executioner/prisoner; Dijonn and had him bound to a magical staff. Another, potentially independently acting, morally dubious, member of the team!
Seven/nine (plus) ‘heroes’ vs whatever monster/monsters I throw at you.
Then Assif ‘retired’ his quick-on-the-draw, archer; Arowe and brought in a Dwarven Cleric and his fantastically well trained Mule; Murmul.
Seven/Ten (plus) ‘heroes’ vs whatever monster/monsters I throw at you.
More combat options to be sure and yet another healing opportunity but in Banaal’s second combat encounter, he summoned an Air-elemental. A pattern he’d oft repeat!
Now combats are running at around three-times slower…
A third as fast?
I did ‘cancel’ your evil trio of Henchies recently but I almost immediately replaced them with the (much more dependable and untreacherous) good triplets.
Given the current numbers, it can still work but it’s gotten progressively harder for me to plan and run the adventure, the more wheels are simultaneously turning. More player options mean more planning for me and more combatants, perversely means much, much, much longer combats.
In addition, the larger and more powerful the Party, the tougher and more numerous the enemy needs to be to compensate. The obvious additional consequence but pertinent to the speed of combat.
I’m guessing that ( unless they’re easy-peasy walk-overs) this slows the ‘average’ battle down to about one combat per session.
The last Mar-Gin river crossing combat encounter involved sixteen 4th level Rogues, a 5th level Witch and a 9th level Assassin verses 8th level; Fortu, Liga Bur and Banaal, 6th level Rifkin, three 4th level Fighter triplets; Locket, Chape and Ringo, a 5th level Captain Lynchin, four of his 2nd level guards plus the dogs; Mir Hundur and Deo, five riding gee-gees, the massive Night Fever, Dijonn and two divine summoned creatures; the Celestial Hippogryph and the giant Squid!
Plus poor innocent bystander (boat-stander?); Jane!
Forty-two (weird cosmic coincidence?) pieces simultaneously on the board!
To be honest, confusing as it is, I kinda-sorta love it, but it does potentially create two (four-hour) session combats.
Ultimately, this is the bloated (despite only having three player-characters) situation we’ve created for ourselves and if you can live with it, so can I.
:)
Sunday, 21 June 2026
Kicking Ass(assin)
Saturday, 20 June 2026
Subotage
Sunday, 14 June 2026
D&D is Confusing and Difficult to Schedule
Last weeks session ended up mostly being about finishing off the complicated, multiple combatant, river crossing encounter. Good fun but exhausting. It ended with Fortu, Liga Bur and Banaal doggedly hunting down the badly injured but invisible and cunning; Danté. Fortunately for the Party, Banaal’s magical cloak gives him the ability to become ethereal and therefore see other invisible, ethereal creatures. I took that to mean that he could therefore see ALL invisible creatures.
After reading the rules however, I discovered that it doesn’t actually allow for that.
So, as a group, do we decide to double down on my error and allow all invisible characters and creatures to see each-other for the remainder of the campaign or accept Banaal’s observation of Danté was just a strange (possibly god given) glitch in our shared fantasy?
As for the next session, are any of you, all of you free for the morning of any of these weekend dates?
July
Saturday the 4th
Sunday the 5th
Saturday the 11th
Sunday the 12th
Saturday the 18th
Sunday 19th
Let me know if and when you’re available in this month as soon as you can and I’ll get to work building the next set of glue and cardboard traps encounters.
Thanks boys for the quickie response. Sunday the 19th of July is our mutually selected game-date. Now, will it be another massively complicated and overblown combat encounter or maybe just a talky-talky one? I’ve got four weeks to think about it and then four days to actually write something down!
Saturday, 13 June 2026
The Three Debt Arrears
Gazing at the gleaming longsword in his hand, Chape examines the perfect blade, exquisite hilt and customised blue leather grip. It’s a beautiful sword. A weapon forged by a master craftsman. An artisan working in unison with a specialist wizard. Although he’d seen many magical weapons before, he’d never dreamed of ever actually owning one.
Tearing his eyes from the fantastically expensive, gifted sword, he looks to the faces of his equally dumbfounded brothers.
“These swords could save our parents’ farm. We could pay off all their debts and have plenty left to replenish the livestock and even buy some extra adjoining land from our neighbours…”
Chape’s words trail off and his brother; Locket takes up the thought.
“The sale of just ONE of these swords could do that!”
Ringo’s the one who finishes the thought though.
“Selling these gifts would be an insult to Rifkin and his adventurer friends. Our wages are already covering the loan interest repayments and we’ll eventually find a way to cover the original obligation.”
Circling back, Chape, claps both his identical brothers on their sturdy shoulders.
“Agreed. Although he referred to it being a ‘small gift’, we all know there’s nothing small about it. We show our gratitude to Rifkin, Liga Bur, Banaal and Fortu by guarding them with our lives. We’re already keeping the farm afloat with our three regular wages. When one of us eventually gets promoted to Sargent, we’ll slowly, but surely pay back that outstanding balance.”
Smiling broadly, all three of the brothers raise their shiny, new, enchanted longswords into the air and, for a joyous moment, forget about their current responsibilities and shout out their childhood battle cry…
“THREE FOR ME AND ME FOR THREE!”
Sunday, 7 June 2026
Bitter Sweet Lullaby
Sitting alone on his bed in the Knot wave inn, illuminated only by the light of a dimmed lantern, Fortu cradles the silver music box on his lap and listens to the gentle tune until it winds down to silence.
The Witch; Megarna had teased him with information about his mother and tried to use it to distract him from his mission for Lord Urdurel. He’d distrusted the woman when he’d first met her pretending to be a fortune teller back in Scarborough and he trusted her even less now.
Still, she’d been surprisingly bold, considering her age and obvious frailty. It’s almost as if she’d wanted him to strike her down…
A knock on the door announces Rifkin’s presence before he enters their shared room, giving him time to wipe his eyes.
Fortu only recognises the artfully crafted music box from his dream, but the music? It stirs up something deep inside of him; Comfort, warmth… Love.
Could these three raised relief portraits truly be of him as a baby, his wild haired, gypsy mother and his handsome father?
The Gods Above and Below
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