As the last (Cottage of Doom) campaign finished, we all questioned how Nobles, Priests and Wizards gained their positions and power if they didn’t adventure (kill monsters and steal their stuff) to gain experience.
I was thinking about this recently, as you’re going to meet a few of them soonish, and I think I’ve come up with a plausible, game related solution.
If you take the Experience/Level chart and just substitute the ‘000’ after the initial number for the word ‘years’, it could be applied to study, prayer and practice.
There’s the obvious precedent with the path from zero to first level. Characters train up from nought to first level by practice swordplay under a master or long-term study and prayer. Starting age is a demonstration of this.
One years dedicated, eight-hour, daily practice gets you to level two.
Two more years (Three in total) practice gets you to level three.
Three more years (Six in total) practice gets you to level four.
This means that if a Wizard studies every day, five days a week, in a dusty tower for forty-five years, he would be around Sixty-Seven-years-old and have attained 10th level.
He would also be classified as Old with -3 to his Strength, Dexterity and Constitution and +2 to his Intelligence, Wisdom and Charisma.
(Slightly terrifying to realise Assif, David and I are also, D&D officially, ‘Old’ men now.)
This would make a kind of sense and explain why these Clerics and Wizards have chosen scholastic, non-combat useful Skills and Feats like ‘Magic item creation’ or why high status Nobles choose ridiculous levels of ‘Diplomacy’ etc.
You could apply this to Fighters too and this would explain why most of my solders are drilled to Second level but third level and above depend more on having seen actual combat or a long military career.
Does this system seem fair and reasonable?