Statuses:
1) From full HPs down to even just a measly1 = Perfectly fine.
2) 0 HPs = Disabled.
3) -1 to -9 HPs = Dying.
4) -10 or less = Dead!
Definitions:
Perfectly fine: Able to do anything a character is normal capable of.
Disabled: Can only make a single 'Move' action per turn. If character takes any strenuous action like a Melee attack, they instantly lose 1 HP and fall unconscious (Dying).
Dying: Unconscious and will lose an additional 1 HP per round unless healed or stabilised.
Dead: Game over. Roll up another character unless your teammates are super kind and have access to resurrection spells.
Magical Healing:
Any magical healing (Potion or spell) will automatically stabilise the unconscious character and remove that amount of damage. If they are healed above 0 HPs, they're instantly conscious and 'Perfectly fine' again.
Skill: Heal: DC: 15 (Full round action).
Character is stabilised but remains unconscious.
After an hour of being stable, roll a D20. On a 19 or 20 they instantly recover to 0 HPs and become conscious but 'Disabled'.
Self Stabilisation:
Roll a D20. On a 19 or 20, they stabilise for an hour and won't bleed out over that time. If you roll 18 or less, they lose an additional 1 HP. Repeat this every round until they're either stabilised or dead.
After an hour roll another D20. On a 19 or 20 they start to recover and (if left unmolested in a survivable environment) will recover HPs equivalent to their level. (A 5th level character will recover 5 HPs per rest period.) If you roll 18 or less, you lose another HP. Repeat this every hour until you're healing or dead.
If you rest twice your normal amount in a 24 hour period, they double their healing rate. (A 5th level character will recover 10 HPs per double rest period.)
Scars:
Permanent scars are 'won' whenever a character drops below 0 HPs. The closer to -10, the bad-assier the scar.
Fortu and Arowe have gained several since they banded together but Liga Bur has so far avoided acquiring any more.
Massive Damage:
1) So rather than just rolling above a 10 on a D20 to stabilise, the character needs to roll a 1 in ten!
2) Most of these rules don't apply to Arowe due to his 'Periapt of Wound closure' and being an elf.