Sunday 31 December 2023

Four Lady's Dancing

With his newly acquired magical sword, temporarily illuminated by Rifkin's spell, raised high before him, the stalwart Fortu, followed by the pugnacious Doberman, advances a few feet into the ominous, stone walled chamber.

Four hefty columns divide the room while simultaneously seeming to stand guard around a stepped dais at its centre. The stone platform rises from the cold, damp vapour below and holds an odd machine, that seems to be slowly feeding a thin coil of wick into the base of a hanging lantern overhead.

Barely more than an ember, the tiny flame inside still dimly illuminates the area immediately around it. Although it seems to spark slightly into life at Fortu’s entrance, it's still too weak to effectively light up the surrounding area.

A blanket of grey/white mist covers the flagstones but a waft from Rifkin's magical paper fan reveals more of the bronze tracks just seen outside.

After springing no traps but still wary of attack, the more tactical members of the Party slink in behind the two Warriors. The Bard however, falters fearfully at the open doorway, before playing an inspiring melody on his mandolin to help counter the creepiness that permeates the entire tower.
Then, skating gracefully out from their hiding place behind the thick stone columns, four more of the automatons glide along their hidden tracks in search of intruders.

They're much smaller than the Mech-Knight fought outside but similarly impressive. Beautiful bronze and steel figures in the shape of Hand-maidens, with voluminous dresses and long wire-like braided hair. Their slender arms though, end in brutal looking cold-iron maces.

Mace-hand-maidens.

Both Fortu and Doberman charge forward to disrupt the Hand-maidens' attack, while their teammates sprint forward to find some tactical advantage, and so in the midst of the mist, the Party suddenly find themselves in a battle for survival.

Even as he advances, the ever confident Arowe, releases a quickfire volley into one of the advancing machines, but is shocked to see all of his arrows either deflected or barely piercing its metal carapace. Everyone struggles against the four swan-necked machines though, their steel torsos and bronze ball-dresses proving near impossible to penetrate.

...

Except for Fortu, and he's more surprised than anyone.

Almost losing balance with the very first un-resisted chop, his giant blade slices through the metal woman’s skirt as if it were paper. Grinning at his obviously awesome new Bastard sword, Fortu makes short work of his, now seemingly defenceless opponent. In response two more of the Hand-maidens slide along their rails toward the big Human, while the other one faces Doberman, Henshaw and Arowe.

The goatee sporting Barbella creeps up behind one of Fortu's mecha-maid opponents but curses as he can neither locate its kidney nor pierce its bronze hooped armour.

Casting around, Liga Bur, atop Mir Hundur, races to the far side of the chamber, but as he passes the raised platform, from the corner of his eye, he notices the puny flame within the hanging lantern, seem to wave at him.

Skidding to a halt at the safety of the far wall, the Halfling, stares back only to find his initial observation confirmed. The sputtering flame has taken on the form of a tiny Human and now appears to be mouthing 'Help'. Ignoring the battle around him, Liga Bur raises his bow and fires at the tempered glass of the small, wrought-iron lantern. His aim is true and two panes of glass shatter as the little flaming man ducks low to avoid the arrow passing above him.

Meanwhile, to Liga Bur's left, Arowe, in frustration and a desire not to waste anymore of his precious arrows, draws the magical rapier gifted to him by the Satyr; Magritte. He uses it two handed though, as he knows that it'll take all the strength he possesses to drive the steel blade through the bronze armour.

Beckoning to the now released fire creature, Liga Bur watches, momentarily confused, as the pixie-sized flame instead gestures to the wet vapour surrounding him below and then toward a dry, unused torch, held in a black metal sconce on the wall just behind him.

With the aid of his fantastic new weapon, Fortu makes short work of his three mechanical opponents and is relieved to see that his team-mates have, between them, managed to overcome the fourth.

After grabbing the dry torch behind him and gathering up half-a-dozen spares, Liga Bur rides forward and proffers the dry torch to the tiny flame creature. Leaping quickly onto it from the meagre wick, the torch immediately roars into life with the little flame man growing considerably larger. Holding the flaring torch as far from his face as he's able, a crackling voice whispers...

"Thank you. Thank you. I've been held prisoner here for a hundred years, trapped in that claustrophobic glass box and starved of both air and fuel. I am so very grateful for you releasing me and as such, My name is Dijonn and I am now your faithful servant."

Sunday 24 December 2023

The Sword in the (Key) Stone

Suspecting its hidden power and unable to resist his desire to possess it, Fortu manages to wrestle the impressive, 'hand-and-a-half' sword from the now wrecked horse/knight's locked gauntlet.

Holding it aloft, he marvels at his luck. A Bastard sword; his favourite weapon, with a wavy blade and razor-sharp edges. It's awesome... Perfect! It's as if the metal had never been tried or tested against another sword or armour. Not one ding, blemish or sign of corrosion on its oddly bluish length. The only marks on the blade are the strange, letter-like characters standing slightly proud and repeated on each side. Whatever the writing says though, it's in a language indecipherable to him. Still, just grasping it's leather-wrapped hilt within his palm makes him feel unbeatable. Unstoppable. No-one back in the arena would be able to stand against him and live to tell the tale... No-one outside of it either.

Rifkin's call, rouses Fortu from his joyful inner monologue. Rising and hustling back to join the Bard by the large, bronze slot in the stonework, it becomes clear that this is the mechanism to open the huge, iron doors. Fortu isn't that surprised to see that the slot is precisely the size, both in height and width, for the very sword in his hand.

Its five-foot blade slides smoothly in, with a series of clicks as the curves and raised letters of the sword push aside the dozens of internal lock chamber pins. Lastly, with a final drive home and a clockwise twist, the double doors beside him give a gasp and creak slowly inward to reveal the tower’s dark and murky interior...

Tuesday 19 December 2023

Emergency Urgent January Game Date Options

As Assif’s wintering in the Algarve for the entirety of February 2024, I’m usurping Scott’s role to post up our game date possibilities…

Ozzy Scott’s still eleven hours ahead of us, so it’s probably best to stick with mornings for us and evenings for him.

Saturday 6/1/24

Sunday 7/1/24

Saturday 13/1/24

Sunday 14/1/24

Saturday 20/1/24

Sunday 21/1/24

Saturday 27/1/24

Sunday 28/1/24

I can currently (sad-sack that I am) do all of these dates and as I’ve already written and model-made everything we need, I’m already as ready as I need to be.

2nd Edit

A date has been agreed upon but then buggered up by me.

Now Saturday the 20th of January 2024.  

8.30am Morning start for the UKers / 7.30pm Evening start for Ozzy Scott?

Eyes in the Skies

Gently pulling the injured woman to her pale, bare feet, Sir Briefadel looks into his mother’s eyes. Eyes he’d not seen in nearly fifty years.

“They’ll be here soon. What should we do?”

Her face hardening, the woman brushes her long, dark hair out of her eyes.

“I’m not sure. You say that these men are adventurers and mercenaries? Are they actually good men? Do they stand with the gods of Law and Justice? Perhaps they could be persuaded to join our cause?

Sir Briefadel pauses for a moment before replying.

"... I got the impression that the tall Elf was just seeking thrills and adventure. The other six? I've really got no idea... Revenge perhaps?!"

Scowling, the woman responds.

"I suppose we'll discover their motives soon enough. In the meantime, send out your hawk to spy for us, while I recover some more of my strength, but take care not to let her circle too low. The Elven archer’s a ridiculously skilled marksman, even from extreme distances.”

The armoured noble raises his gauntleted hand and Sephony immediately flies to him from where she was perched. Her fierce raptor eyes momentarily dragging his gaze away from the woman.

Moments pass and no words are exchanged but the sleek hawk seems to understand her master’s wishes and flies up from the tower and begins to search in ever widening circles.

Sir Briefadel’s grey eyes and attention, immediately snap back to the subject of his decades long obsession. His voice grave with concern.

“What now?”

The woman smiles.

“Now? Now my wicked boy? Now we let my prison become our fortress!”

Canny Scott found in the South of England!

Morning Boys,  With Assif fully returned and Scott temporarily back in the bosom of his Mother country, we still have an opportunity for a...