Wednesday, 4 March 2026
Not so Tough Cookie
Saturday, 17 January 2026
Trip-Let in be
Saturday, 10 January 2026
I Dream of Demon
Ethereal eyes blink open, but Fortu can’t immediately comprehend where or when he is, or even what he’s looking at. He seems to be floating high up in a bleak void, looking down on two distant but familiar figures. The first is heavily armoured and male, the other bent-backed and wizened but female and they’re facing something… huge and monstrous.
It takes him a moment, from his elevated vantage point, but he eventually recognises the two figures as the loathsome, pony-tailed; Sir Briefadel and, what can only be the undisguised form of the aristocrat’s supernatural Hag Mother; Hetzabah!
Just a nightmare or another one of his hyper-real visions? They’re coming more frequently now though and it’s hard, sometimes, to differentiate between the dreams and his actual memories. Some seem like glimpses of the future or past, but they’re never accurate. The places, times and people, are always confusing and muddled up.
Everything below is black as pitch or burning red. Looming shadows and boiling lava pits fill his entire line of sight and at its centre, in a huge, deep and smooth sided pit, is chained a colossal, crimson skinned and bull horned Demon!
Bigger than any creature he’s ever seen.
Bigger than the massive hooked horrors that had almost killed him in the Givrad Void.
Bigger than the towering Frost giant; Droofin, who had saved them in the frozen-world of Kik-Ri.
Bigger even than the gigantic burrowing ice monster that had tried, nearly successfully, to swallow his friends whole.
However, regardless of its apparent power, the Demonic creature is securely bound, with multiple iron chains linked to thick iron bands around its neck, wrists and ankles shackling it to the solid rock beneath its cloven hooves.
Something is wrong with it though. Despite being impossibly large, it seems emaciated. Sucked dry. Its thin, stick-like forearms are covered with translucent tubes, connected to weird, cold-iron needles piercing its immortal flesh and veins. Black/Red ichor still slowly dripping down and through them to somewhere beyond Fortu’s ghostly sight.
Suddenly, the creature’s huge head snaps upwards, away from the dream versions of Briefadel and Hetzabah, and the demonic beast locks eyes with the invisible, hovering dreamer.
“I SEE YOU THERE, SPAWN OF MY SPAWN!”
His real eyelids snapping open, Fortu jerkily sits up, takes in the cool darkness of the real world and feels his bedroll under him, slightly softening the reassuringly solid ground beneath. It’s only been a day since they’d escaped the barn fire at Eisen-Heart and they’re still a day’s ride away from Thorn-Flek. Controlling his breath, he sees the recently joined but stalwart Dwarf; Banaal standing guard in the mid-distance and allows himself to slump back down in the warm glow of Cookie’s campfire.
Slowly shaping the sulphurous word in his mouth, Fortu quietly spits out the strange name echoing around his head.
“Zartak.”
A name that, he innately understands, carries immense power and fiendish importance, yet simultaneously means nothing at all to him.
Saturday, 20 December 2025
Fantasy Forensics
Probably disguised as stable-hands or by stealthily climbing in through the upper hayloft window, one or more of the Assassins had entered the barn in the early evening, while only the wagoneer; Cookie and one or two of the triplet soldiers were present. They had then, somehow unnoticed, managed to drain the open-topped barrel of water and stealthily pull up the hinged loft ladder.
While that had been happening, a note found in the pocket of the dead ostler, indicated that he’d been lured out of the barn and back to his nearby cottage, under false pretences. Once there, he’d been murdered by the Assassins and his paddock padlock keys stolen.
Then the Assassins had simply waited until the middle of the night, once they were sure the majority of their targets were asleep, before actioning their plan.
Two of Captain Wimsey’s men had been killed while patrolling the surrounding area during the night shift but, judging by the location of their wounds, neither man had even seen their attackers coming. They were both stealthily stabbed from behind, before they could even shout a warning to each other, or to alert the adventurers inside.
After that, two of the Assassins rescaled the back of the barn and climbed in through the open upper level hayloft door, with flaming torches clenched between their teeth. Simultaneously, two more of them were silently chaining up the two doors from the outside and soaking them, and the outer walls in oil, before setting them alight.
The remaining two Assassins had stationed themselves behind the cover of the outer water-trough, with crossbows and poisoned bolts ready to catch anyone managing to break out of either the small or large front doors.
Next, the sleeping adventurers awoke. Probably alerted by one of them staying awake on watch duty and/or the smell of burning oil and smoke. Two of them had previously noticed the stored-away ladder and manhandled it back into position to sleep upstairs in the hayloft, while the others slept below on their bedrolls, around their large wagon.
Then things become even more bizarre. A large section of the lower wooden wall, inexplicably failed to burn down completely and, weirdly, both the two front doors as well, despite the oily residue still present. They still stand; two pointless doorways to the burnt down barn. Distant witnesses also reported seeing flashes of lightning, despite there being nary a cloud in the night sky. Sorcery? The garrison clerk did report that there were two divine spell-casters in the group. Whatever did occur though, it went very badly for the six Assassins. All dead, either sliced open by bladed weapon or fried crisp by that very lightning.
Walking out through the back of the blackened and skeletal remains of the big barn, Captain Wimsey turns a slow circle. Three men fell here but only one survived the twenty-foot drop. By the look of the two remaining, twisted corpses, they’d been killed before they fell.
Apparently, the adventurers also refused the rewards offered by the owners of the other stabled horses they’d rescued and instead donated that, and the gold they’d found on the dead Assassins to help rebuild the barn. Only fifty gold pieces; not enough to pay for a whole new build but still generous. A hard to believe gesture, considering the reputation that had proceeded them.
Wednesday, 17 December 2025
Spare the Horses
“One dead ostler, two dead town guards, six dead assassins, and a, soon to be, razed to the ground barn.”
Chape responds with a shrug.
“It could’ve been worse. The adventurers helped us save all the horses, Cookie’s wagon’s hardly singed and all six of the gourd/barrels are safe and sound.”
“But why are those assassins being so persistent? Why are the adventurers so important?!”
When the three Brothers volunteered for this mission, not one of them had considered it to be a dangerous task. Captain DeLeón had literally described it as just a ‘Simple babysitting job’.
Now though, with the obvious escalation of the Witches coven and still three days and one town to get through before completing their duty, each of the triplets feel the sinking dread of what may yet come…
Saturday, 6 December 2025
The Brutalist
Tuesday, 2 December 2025
From Scrapper to Mapper
Night Fever
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