After the last session, I've been worrying about three ongoing problems we've been having.
One per character and all concerning equipment.
Assif's is the most obvious one: How to keep
Arowe stocked up with arrows?
In the last session of the
'Wolf Pact' adventure, the Party came to an agreement with the Fey, with the Dryads crafting 40 Masterwork arrows for him. Unfortunately, as
Arowe is capable of firing one arrow every two seconds (effectively firing thirty arrows a minute) this is still problematic.
Scott's character's size is an issue because
Liga Burr's equipment often has to also be small to match him physically. Not a problem with rings or cloaks but finding weapons, ammunition and armour certainly is. In the adventure so far, the only small characters encountered were the halfling acrobat troop found in the
'Rat King' town encounter and the borderline small/medium
Three-Quarterling.
David's character's problem should be the simplest, but I've failed miserably so far.
Fortu's only problem was in choosing an unusual mundane weapon to specialise in. Who uses a Bastard sword? It's actually a great, versatile sword... but only if you expend several feats. None of the people encountered so far could or would use such a weapon.
Ultimately, the problem I have is an ironic desire for realism in our shared fantasy setting.
Arrows, unlike swords, run out.
Small armour can only be found worn by small opponents.
Exotic weapons are called 'exotic' for a reason.
If I can justify someone the Party encounters using this sort of weapon; fantastic! If a small, magical shortbow could conceivably be lying undiscovered in some sort of loot pile; great!
Assif's quite right in his pointing out my love of 'Travel' adventures and the equipment restocking challenges associated with them. I just can't countenance the traditional 'Dungeon crawl'. Hundreds of random rooms arranged along a stone corridor, stocked with unassociated, random monsters waiting behind locked doors, all completely ignoring each-other but all still having access to unlimited water, food and supplies.
The one D&D trope that I really can't abide though, is the locked chest filled with gold, gems and magical items that should've/could've been used to protect themselves.
Finally, in my defence, in the two online adventures you've completed so far, you've skipped over several undiscovered 'loot piles' but rest assured, I promise there will be more to come...