Monday 24 April 2023

Treasures Past and Present

After the battle is done, the campfire lit and Henshaw's stoved-in ribs tended to, Rifkin moves to help Liga Burr rummage around the magically cooled tent of the now twice killed Druid.

Despite Sir Briefadel obviously beating them here with hours to spare and murdering Zepyr and his menagerie, he seems to have taken nothing more than, perhaps a map or two... And one of the ugly, oversized, hump-backed horses. Just as before, as in the underground home of the slaughtered Three-Quarterling, the dark knight is obviously searching for something far more precious than mere gold or magical trinkets.

Rifkin hears the Human guardsman Henshaw outside, negotiating for his groups ongoing fee with Arowe, before he wanders in and offers to help parcel out the found coins and gems. The demi-elf's initially suspicious of the man's intentions, but after carefully scrutinising the tall, blond, jug-eared Human divide the treasure into seven neatly separated piles, he can't fault the man's maths or understanding of lowest common denominators. 

Henshaw is no fool and, more surprisingly... Apparently honest!

The three human soldiers all gladly accept their one-third gold shares but express no desire for any of the magical trinkets or scrolls found. Henshaw's interest is piqued though, when Rifkin empties his knapsack to repack and reveals the dead werewolf Kane's twin magical cold-iron short-swords.

"Instead of a share of the magical loot won 'ere today, can Barbella and I 'ave one of these matchin' swords each?"

No-one in the party objects and the two soldiers seem very pleased with their acquisitions.

Doberman however, happily sits, cross-legged by the fire, watching the dissected zombie parts crackle and burn, whilst simultaneously seeing how many coins he can stuff into his oversized, drooling mouth. Barbella counts them for him, after he spits them out, and the answer's apparently; sixty-one... But the brutish Doberman might have accidentally swallowed a couple.


Treasure:

Arrow:

Sling +1
Small wooden box containing 20 Lead bullets and two small leather ammo pouches.
Three small jars containing Magic stone oil.
7 Gems (Worth 50gp each)
82gp
28sp
19cp


Fortu:

Magical Ring of Climbing +5
6 Gems (Worth 50gp each)
132gp
28sp
19cp


Liga Burr:

Scroll of Animal Growth (Needs to be studied)
Scroll of Summon Nature's Ally 4 (Needs to be studied)
6 Gems (Worth 50gp each)
132gp
28sp
19cp


Rifkin:

Scroll of Summon Swarm
Scroll of Cure Moderate Wounds
3 Gems (Worth 50gp each)
68gp
15sp
10cp


Henshaw:

Cold-Iron Short sword +1 (No glow)
2 Gems (Worth 50gp each)
44gp
10sp
7cp


Barbella:

Cold-Iron Short sword +1 (No glow)
2 Gems (Worth 50gp each)
44gp
10sp
7cp


Doberman:

2 Gems (Worth 50gp each)
44gp
10sp
7cp


Items added to Rifkin's pack:

Silver Sickle +1 (Glows)
Delicate Paper Magical Wind fan


Everyone keep up to date with your magic and coinage... It 'might' be important later.

2 comments:

  1. Hmmm preciouses...What with my Plate of the deep and climbing ring Im very nearly back to 'normal' while wearing armour. Sometimes I think Kirk plans this ;)

    ReplyDelete

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