Wednesday 25 September 2024

Poor Memory, Worse Drawing


A post mostly just to use the drawing wot I drew.

Dulcettas’s tower slowly (and nonsensically) rotates on the tiny tip of a small, inverted stone Gnome’s pointy hat. The sky is a vague grey all around with nothing to be seen and below, swirling, impenetrable blackness.

The Party is currently (but almost certainly temporarily) split in two, with Fortu, Arowe, Liga Bur and Mir Hundur in the magical darkness, outside and underneath Dulcetta’s tower. While the henchmen, Rifkin, Henshaw, Barbella and Doberman are looking down in the mouth of Dulcetta’s stone face.

The Henchies face the choice of taking a leap of faith after the Adventurers and counting on the magical updrafts to save them, or heading back down through the tower. If they choose the tower, they’ll have to hope that their combined strength will be enough to heave the solid cold-iron block back out of the way before, possibly, facing the huge acidic blob again and then, somehow hope they can work out how to open the huge main outer door again from the inside, without Fortu’s ‘key-sword’ to activate the huge lock.

The Adventurers, on the other hand, ‘only’ have the arduous task of climbing up the eighty-foot slope… in the swirling, smoky darkness!

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