Sunday 28 March 2021

Hit Points and how to lose them

After our last session, we questioned how 'Hit points' are represented in D&D.

Are the characters, NPCs and monsters just variously sized fleshy meat-bags of HPs?

The Player's handbook defines HPs as: 'The ability to take punishment, luck and the skill to reduce a lethal blow to a less serious one '. 

In game mechanic terms, this means that you're perfectly fine and fully functional until your HPs fall to '0', at which time you're 'Disabled', and at '-1 to -9' when you're 'Unconscious' or '-10' at which point, you're dead.

Interestingly though, there are two provisos to this that add a little nuance.

'Massive damage' is D&Ds way of making falling from a great height or falling into boiling larva more dangerous. If you take more than 50 points of damage in a single instance, you must make a Fortitude save: DC:15 or be killed regardless of how many HPs you'd have left. That'd be dangerous enough to stop me jumping from clifftops regardless of a character having 100+ HPs.

'Helpless' refers to being unable to protect yourself from having your throat slit with a 'Coup de Grace'.

'Coup de Grace' means the attacker, with a 'Full round action' is able to automatically hit and score a 'Critical Hit'. Even if the 'Helpless' victim survives this damage, they must make a Fortitude save: DC: 10 + the damage dealt or die!

'Disabled' means that you can only take one action. If that action is an attack, you lose another HP and become 'Unconscious'.

(The 'range' of just 1 seems a little silly to me but I suppose that's what the 'Die Hard' feat is for.)

'Unconscious' means that you are at -1 to -9 HPs and you lose an additional HP per round until you either 'Stabilise' or die.

You get a 10% chance of naturally 'Stabilising' per round.

A 'Healing' skill check of DC:15 allows another character or NPC to 'Stabilise' an 'Unconscious' character.

Another PC or NPC casting a healing spell or force feeding a 'Cure' potion will also bring the character up to 'Conscious' again with full autonomy or at the very least 'Stabilise' them.

Once a character falls to '-10' HPs, they're dead with their only recourse a 'Raise Dead' spell or equivalent.

This leads to some urgency in tending to the dying.

There is no mention of whether these rules apply to monsters and NPCs though.

The Monster manual does state that monsters heal at a rate of 1 point per Hit Dice per day.

This at least means that they can heal but not whether than can be 'Disabled' or 'Dying'. i.e. Drop below 1HP.

I suppose the question becomes: If your retainer Rifkin gets reduced to '0' HPs or lower, would you expect him to be instantly dead or not?

We could complicate the question further by making a distinction between 'NPCs' and 'Retainers' but that just seems petty.

Ultimately, as a just and kind God DM, I feel everyone should have the same chances at life but generally not necessarily the same opportunity to exploit them. i.e. No-one there to care or with the magic or skill to make a difference.

...

That said, unless you absolutely, one hundred percent know your enemy's dead, they may come back to get you!

;P

9 comments:

  1. Well written and informative, thank you. I will now conveniently forget all of it again.

    ReplyDelete
  2. Yeah, I got a little carried away there.
    :D

    ReplyDelete
  3. I've taken 24 damage. In other words, only 10HP left. And that's after two potions!

    ReplyDelete
  4. Very good post. I sort of see it as an intelligence / sentience thing...

    I would expect unintelligent / non-sentient 'monsters' to fight to the death, or to flee. e.g. I'd expect even a bear / cat / dog to know when it's beaten and try to escape. But I'd consider them 'dead' at zero HP.

    But for intelligence creatures - like the centaurs (and even like kobolds and gobbos), I'd fully expect them to want and try to surrender.

    ReplyDelete
  5. Thanks for the HPs update Scott. I hadn't realised just how close to defeat you guys actually were.
    Liga Burr must have been down to around 3HPs!
    Arrowe was knocked out and I know that Fortu was hurt a few times.
    In addition, Rifkin was badly hurt and Egrow also trampled unconscious. Only Sir briefadel escaped injury, thanks mostly to his heavy armour and shield.
    :S

    ReplyDelete
  6. Arowe is on 15/35. And that is after healing. He was down in three arrows!

    ReplyDelete
  7. Fortu was 43-34, took a mighty quaff of potion for +2 = 11hp

    ReplyDelete
  8. Wow!
    That battle must have been horribly stressful for ALL of you.
    One more round and it'd have been you surrendering.
    Luckily for you, they weren't prepared to lose two members of their tribe.
    ;P

    ReplyDelete
  9. Yeah so I knew something was wrong.
    Looked at the sheet I sent you before and Arowe has 39 hp not 35. He would have stayed conscious!

    So why did I get it wrong?
    Easy . After I lost my original the copy I had didn't have my treasure from last time ... The Amulet of Health. +2 con damn it.

    ReplyDelete

Canny Scott found in the South of England!

Morning Boys,  With Assif fully returned and Scott temporarily back in the bosom of his Mother country, we still have an opportunity for a...