Just so you don’t think (by stealing away your evil Henchies) I’d deliberately sabotaged your Party’s combat abilities, here’s your new (good) guard’s stats.
Please take one each. You can decide between yourselves who controls who.
These three new NPCs are markedly simpler than your previous ones, but as two of your actual characters have become extraordinarily more complicated than they used to be, this seems fair and sensible to me.
I did find it interesting how all three of you kept track of the previous Henchies though.
Scott’s sly Barbella was kept on a laptop and on-screen, David had carefully handwritten defensive Henshaw down and Assif had lovingly recreated the idiotic Doberman and printed him out as a full character sheet, including his blob-fish-faced picture!
Transfer these ones from here to you as you wish.
Locket, Chape and Ringo
(Identical triplets)
Human
Fighter
Level: 4
Alignment: Neutral good
Initiative: +1
Str: 16: +3
Int: 12: +1
Wis: 10
Dex: 12: +1
Con: 12: +1
Cha: 12: +1
Hps: 35
Ac: 18
Move: 20’
Languages: Common/Orc
Attack:
MW Longsword:+9 to hit
Damage: 1d8+5 (crit x2 on 19)
Light Crossbow: +5 to hitting
Damage: 1d8 (crit x2 on 19)
Range: 80’
Feats:
Weapon focus: Longsword
Weapon specialisation: Longsword
Athletic
Power attack
Improved Bull Rush
Acrobatic
Skills:
Climb:+12
Swim:+12
Jump:+12
Ride:+5
Handle animal:+5
Tumble:+5
(Shield and Armour penalty: -6)
Equipment:
MW Long sword
Breastplate armour
Large steel shield
Light crossbow
10 crossbow bolts.
Ac: 18
Move: 20’
Languages: Common/Orc
Attack:
MW Longsword:+9 to hit
Damage: 1d8+5 (crit x2 on 19)
Light Crossbow: +5 to hitting
Damage: 1d8 (crit x2 on 19)
Range: 80’
Feats:
Weapon focus: Longsword
Weapon specialisation: Longsword
Athletic
Power attack
Improved Bull Rush
Acrobatic
Skills:
Climb:+12
Swim:+12
Jump:+12
Ride:+5
Handle animal:+5
Tumble:+5
(Shield and Armour penalty: -6)
Equipment:
MW Long sword
Breastplate armour
Large steel shield
Light crossbow
10 crossbow bolts.
10gp
Although they are all brave, good and kind by nature, with a friendly disposition, they are not fools and their loyalty stands firmly in order of:
Although they are all brave, good and kind by nature, with a friendly disposition, they are not fools and their loyalty stands firmly in order of:
1) Their Brothers.
2) Lord Urdurel.
3) The Party.
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