Amongst all the dead mercenaries, in the end, that’s all they had of value. After encountering so many Cold-iron weapons, it’s a little surprising/disappointing that even one of these (enchantment aside) is made of mundane steel.
Not much of a reward for such an intense battle.
Henshaw took O’Malley’s magical +1 Cold-iron Longsword with a grateful grin to add to his earlier gift of a standard healing potion and a ‘Barkskin’ one from the Satyr; Magritte’s potion bandolier.
Barbella took the potion of ‘Cat’s grace’, a ‘Delay poison’ and a standard healing potion, as well as holding onto a standard healing potion and a potion of ‘Bear’s endurance’ for Doberman.
Liga Bur took both the potions of ‘Cure Medium Wounds’ and one ‘Delay poison’.
The new Dwarf associate, Banaal proved his divine value and, as a reward, took a potion of ‘Barkskin’.
Fortu took the ‘Cure Serious Wounds’ and the ‘Bull’s Strength’ potions.
Rifkin accepted one of the standard healing potions for himself and stored the two potions of ‘Lesser Restoration’ for communal use. He also held onto Spider Murphy’s magical +1 (apparently ordinary) steel Shortsword.
Liga Bur also ended up holding O’Malley’s strongbox key, with its promised contents of 120gp.
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