Rifkin, Henshaw, Barbella and even Doberman have also noticeably improved their skills, through a combination of experience and surprisingly dedicated practice, during their dead-time travelling with him and his friends. Having watched, gold toothed, Barbella, sneakily sliding around the battlefields, always ‘going for the soft bits’ or looking to ‘Stab ‘em where it ‘urts’, the ex-gladiator realises that they share a certain understanding of human anatomy and vulnerability.
While he watched them train though, Fortu also noticed that the nimble Barbella mostly just practiced rolling about and dodging with Rifkin. The only obvious difference between the two of them is that Barbella did it with a dagger clenched betwixt his teeth and Rifkin whilst cradling his precious mandolin, as if it were a baby.
Henshaw and Doberman’s mock battles though, have become longer lasting and much more entertaining of late, with Henshaw doubling down on his awkward looking ‘crab-like’ defensive stance. Despite its ridiculous appearance, it’s remarkably effective but at the expense of a shockingly poor, though slowly improving, offence. Doberman, at the other extreme, just batters at Henshaw’s shield with little skill or regard to his own safety but with an ever increasing, bulging-eyed ferocity. In Doberman’s chubby, stubby fingers, Fortu’s gifted, enchanted Bastard sword will always be just a two-handed axe.
…
Actually, Moon-faced Doberman appears to have learnt very little from the last few months. He has however, seemed to have grown even more resilient to food poisoning since his last few bouts of projectile diarrhoea.
Please make the following changes to your henchmen…
Henshaw:
Gained a level in Fighter:
(4th level Fighter)
4th level attribute bonus: +1 Strength.
+8HPs, +1 to hit, +1 Fortitude.
New Feat: Weapon Specialisation
(Long sword +2 damage).
Skills: +1 in Climb, Jump, Swim / +2 Ride.
Barbella :
Gained a level in Rogue:
(2nd level Fighter/2nd level Rogue)
4th level attribute bonus: +1 Dexterity.
+5HPs, +1 to hit, +1Reflex.
New Class Ability: Evasion.
Skills: +1 in Climb, Jump, Swim, Balance, Hide, Move Silently, Tumble, Escape artist, Sleight of Hand, Use Rope.
Doberman:
Gained a level in Barbarian:
(4th level Barbarian)
4th level attribute bonus: +1 Constitution.
+12HPs, +1 to hit, +1 Fortitude.
New Class Ability: Rage x 2 per day
Skills: +1 in Climb, Jump, Swim.
you are just making the henchies tougher, therefore harder to kill when they finally betray us.....
ReplyDeleteHenshaw’s now got an AC of 25!
Delete