Wednesday 13 September 2023

To Sleep, Perchance to Nightmare

The oppressive heat above and the rhythmic swaying of the camel beneath him, do nothing to help Liga Bur battle against his almost overwhelming tiredness. It's been two days since he last dared sleep, but as exhausted as he is, he knows he won't be able to resist much longer. His eyelids are drooping more with each plodding camel step and once he falls unconscious, he'll be back in the Hag's vice-like grip again.

With the help of the now dead werewolf Kane's creepy but surprisingly useful magical, mummified hand, the Elven Arowe has been able to keep an occasional watch out for the evil witch's return. Unfortunately, despite being able to see her, he's still unable to effectively do anything about it.

The Party travel at night but she appears randomly and stalks alongside them on her coal-black mare. With at least two more days still to go before they reach the mythical 'Singing' tower, Liga Bur knows that he's in serious trouble.

Does he risk sleep deprivation, hallucinations and a mental breakdown or accept the horrifying night terrors? Either way he'll be in a physically reduced state by the time they arrive at the tower.


Liga Bur is currently 1 Constitution point down but hasn't slept for two days and has really only three choices at this juncture.

1) He can accept the loss of 2 more points of constitution and subsequent loss of -6 Hit Points and -1 Fortitude saving roll

2) Accept the disabling Exhaustion penalties: -6 Strength and Dexterity. No Charge or Run action.

3) Turn back... Turn back now! Whooooooo (Ghost noise).

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